My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Flying Machine
Zap
Flying Machine Prince
Barbarian Barrel
Wizard Magic Archer
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Wizard Prince Magic Archer
Fireball
Flying Machine Wizard Magic Archer
Poison
Flying Machine Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Prince Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Mini P.E.K.K.A Flying Machine Magic Archer Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Magic Archer
Mini P.E.K.K.A
Wizard Rage The Log Magic Archer
Flying Machine
Prince
Wizard
Mini P.E.K.K.A Rage Prince
Rage
Mini P.E.K.K.A Wizard Prince
Prince
Flying Machine Wizard Rage The Log Magic Archer
The Log
Fireball Mini P.E.K.K.A Prince Magic Archer
Magic Archer
Fireball Mini P.E.K.K.A Prince The Log

Defense Synergies 3 9

Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Wizard Magic Archer
Flying Machine
Prince The Log
Wizard
Mini P.E.K.K.A Prince The Log
Rage
Prince
The Log Flying Machine Wizard Magic Archer
The Log
Fireball Mini P.E.K.K.A Prince Flying Machine Wizard Magic Archer
Magic Archer
Mini P.E.K.K.A Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Wizard The Log Magic Archer
Mini P.E.K.K.A Flying Machine Prince The Log
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince The Log
Fireball The Log Flying Machine Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball Flying Machine The Log Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Fireball Flying Machine Wizard The Log Magic Archer
Fireball Flying Machine Wizard Magic Archer
Mini P.E.K.K.A Prince Fireball Flying Machine Wizard The Log
Fireball Wizard Mini P.E.K.K.A Prince The Log Magic Archer
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince The Log
Wizard Fireball Mini P.E.K.K.A Prince
Fireball Flying Machine Wizard Prince The Log Magic Archer
Wizard The Log Fireball Flying Machine Magic Archer
Mini P.E.K.K.A Prince
Wizard Fireball Mini P.E.K.K.A Flying Machine Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Prince
Fireball Mini P.E.K.K.A Flying Machine Wizard Prince The Log Magic Archer
Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Fireball The Log
Mini P.E.K.K.A Prince
Fireball Wizard Flying Machine Magic Archer
Mini P.E.K.K.A Prince Fireball Flying Machine
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Flying Machine Prince The Log Magic Archer
Mini P.E.K.K.A Flying Machine Prince
Fireball Prince The Log
Mini P.E.K.K.A Prince Fireball Wizard
Wizard Fireball Flying Machine Magic Archer
Fireball Mini P.E.K.K.A Flying Machine Prince The Log Magic Archer
Fireball Mini P.E.K.K.A Flying Machine Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine The Log
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Prince The Log
Fireball Wizard The Log Magic Archer
Fireball Wizard Flying Machine Magic Archer
Flying Machine Wizard The Log Magic Archer
Fireball The Log Flying Machine Wizard Magic Archer
Fireball The Log Flying Machine Wizard
Fireball Mini P.E.K.K.A Prince
Fireball Flying Machine Wizard Prince The Log Magic Archer
Fireball Flying Machine Wizard Magic Archer
Flying Machine Fireball The Log Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince The Log Magic Archer
Fireball Flying Machine Wizard The Log Magic Archer
Magic Archer Fireball Flying Machine Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine Wizard Prince The Log Magic Archer
Fireball Flying Machine Wizard The Log Magic Archer
Fireball Prince The Log Magic Archer
Fireball Wizard
Prince The Log
Fireball Flying Machine The Log
The Log Fireball Wizard Magic Archer
Fireball The Log Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard Prince The Log Magic Archer
Fireball The Log Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log Magic Archer
Fireball Magic Archer
Prince
Fireball Wizard The Log Magic Archer
Fireball Flying Machine Prince Magic Archer
Fireball Flying Machine Wizard Magic Archer
The Log Fireball
Fireball Mini P.E.K.K.A Flying Machine Wizard Prince Magic Archer
The Log Fireball Flying Machine Wizard Magic Archer
Fireball
Flying Machine Prince
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince The Log Magic Archer

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