My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Hunter P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine
Zap
Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Hunter Royal Ghost Electro Wizard
The Log
Battle Ram Hunter
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Hunter P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Battle Ram Flying Machine Hunter Electro Wizard
Poison
Flying Machine Hunter Electro Wizard
Lightning
Battle Ram Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Battle Ram Flying Machine Poison Hunter Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Battle Ram Flying Machine

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Flying Machine Poison Hunter Royal Ghost
Battle Ram
Zap Poison Flying Machine Hunter P.E.K.K.A Royal Ghost Electro Wizard
Flying Machine
Zap Battle Ram P.E.K.K.A Royal Ghost
Poison
Battle Ram P.E.K.K.A Zap Royal Ghost
Hunter
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Poison Electro Wizard Battle Ram Flying Machine Hunter
Royal Ghost
Zap Battle Ram Flying Machine Poison Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 1 14

Zap
Electro Wizard Flying Machine Poison Hunter P.E.K.K.A Royal Ghost
Battle Ram
Flying Machine
Zap Hunter P.E.K.K.A Royal Ghost Electro Wizard
Poison
Zap Electro Wizard
Hunter
Zap Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Flying Machine Hunter Electro Wizard
Royal Ghost
Zap Flying Machine Electro Wizard
Electro Wizard
Zap Flying Machine Poison Hunter P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Wizard
Hunter P.E.K.K.A Zap Flying Machine Electro Wizard
Hunter P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A Electro Wizard
Poison P.E.K.K.A
Zap Flying Machine Hunter Royal Ghost Electro Wizard
Hunter Electro Wizard Zap Flying Machine Poison
Zap Flying Machine Poison P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A
Hunter Royal Ghost Electro Wizard
Poison Electro Wizard Zap Flying Machine Hunter Royal Ghost
Hunter Zap Flying Machine Poison Electro Wizard
Hunter P.E.K.K.A Zap Flying Machine Electro Wizard
Zap Poison Hunter P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Zap Hunter P.E.K.K.A Electro Wizard
Poison Hunter P.E.K.K.A Electro Wizard
Zap Flying Machine Hunter Royal Ghost Electro Wizard
Zap Poison Hunter Flying Machine Royal Ghost Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Royal Ghost Flying Machine Poison Hunter P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Flying Machine Hunter Royal Ghost
P.E.K.K.A Zap Hunter Electro Wizard
Hunter P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Hunter
Poison Zap Flying Machine Hunter Electro Wizard
P.E.K.K.A Flying Machine Hunter Electro Wizard
P.E.K.K.A Hunter
Zap P.E.K.K.A Electro Wizard Flying Machine Poison
P.E.K.K.A
P.E.K.K.A Flying Machine Hunter
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Hunter
Flying Machine
Electro Wizard Zap Flying Machine Poison Hunter P.E.K.K.A
Poison Zap Flying Machine Hunter P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Royal Ghost
Poison Zap Flying Machine Royal Ghost Electro Wizard
Flying Machine Poison
Flying Machine Poison
Poison Zap
Poison Zap Flying Machine Hunter
Flying Machine Poison
Poison Zap Flying Machine Hunter
Poison Zap Flying Machine
Poison Electro Wizard
Poison Zap Flying Machine Electro Wizard
Poison Zap Flying Machine
Flying Machine Poison Hunter
Flying Machine Poison
Zap Flying Machine Poison
Zap Flying Machine Poison Hunter
Flying Machine Poison
Poison
Zap Flying Machine Poison Hunter Electro Wizard
Zap Flying Machine Poison
Poison
Poison
Zap Flying Machine Poison
Zap Poison Hunter
Poison Zap Flying Machine Hunter Royal Ghost Electro Wizard
Zap Flying Machine Poison
Poison Zap
Poison Zap Flying Machine Hunter Electro Wizard
Zap Electro Wizard Flying Machine Poison
Poison Zap Hunter
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Flying Machine
Poison Zap Flying Machine Hunter Electro Wizard
Poison Flying Machine Hunter Electro Wizard
Zap Flying Machine Poison
Zap Poison
Flying Machine P.E.K.K.A
Zap Flying Machine Poison Electro Wizard
Zap Flying Machine Poison Electro Wizard
Poison Zap Flying Machine Royal Ghost Electro Wizard

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