My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Wizard Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Wizard Hunter Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Flying Machine
Zap
Flying Machine
Barbarian Barrel
Musketeer Wizard Hunter Executioner
The Log
Musketeer Hunter
Earthquake
Arrows
Flying Machine
Royal Delivery
Musketeer Flying Machine Wizard Hunter Executioner P.E.K.K.A
Fireball
Musketeer Flying Machine Wizard Hunter Executioner
Poison
Musketeer Flying Machine Wizard Hunter Executioner
Lightning
Musketeer Wizard Hunter Executioner
Rocket
Musketeer Wizard Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Hunter Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Musketeer Flying Machine Hunter Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Musketeer Flying Machine

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log
Musketeer
P.E.K.K.A The Log
Flying Machine
P.E.K.K.A
Wizard
P.E.K.K.A
Hunter
P.E.K.K.A
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Musketeer Flying Machine Wizard Hunter Executioner The Log
The Log
Fireball Musketeer Executioner P.E.K.K.A

Defense Synergies 3 11

Fireball
The Log Musketeer
Musketeer
The Log Fireball Flying Machine P.E.K.K.A
Flying Machine
Musketeer Hunter P.E.K.K.A The Log
Wizard
P.E.K.K.A The Log
Hunter
Flying Machine P.E.K.K.A The Log
Executioner
The Log
P.E.K.K.A
The Log Musketeer Flying Machine Wizard Hunter
The Log
Fireball Musketeer P.E.K.K.A Flying Machine Wizard Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Flying Machine Wizard Executioner The Log
Hunter P.E.K.K.A Musketeer Flying Machine Executioner The Log
Hunter P.E.K.K.A Musketeer Executioner
Hunter P.E.K.K.A Musketeer
Fireball P.E.K.K.A The Log
Fireball The Log Musketeer Flying Machine Hunter Executioner
Musketeer Hunter Fireball Flying Machine Wizard Executioner
Fireball Musketeer Flying Machine P.E.K.K.A The Log
Hunter P.E.K.K.A Musketeer
Musketeer Hunter
Executioner Fireball Musketeer Flying Machine Wizard Hunter The Log
Musketeer Hunter Executioner Fireball Flying Machine Wizard
Hunter P.E.K.K.A Fireball Musketeer Flying Machine Wizard The Log
Fireball Wizard Executioner Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter
Fireball Hunter P.E.K.K.A The Log
Wizard Fireball Musketeer Hunter Executioner P.E.K.K.A
Fireball Musketeer Flying Machine Wizard Hunter Executioner The Log
Wizard Hunter Executioner The Log Fireball Musketeer Flying Machine
P.E.K.K.A Musketeer Hunter
Wizard Fireball Musketeer Flying Machine Hunter Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Musketeer Flying Machine Wizard Hunter Executioner The Log
P.E.K.K.A Musketeer Hunter The Log
Hunter P.E.K.K.A Fireball Musketeer The Log
P.E.K.K.A Musketeer Hunter Executioner
Fireball Wizard Executioner Musketeer Flying Machine Hunter
P.E.K.K.A Fireball Musketeer Flying Machine Hunter
P.E.K.K.A Hunter
P.E.K.K.A Fireball Flying Machine The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Flying Machine Hunter
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Wizard Hunter Executioner
Wizard Fireball Musketeer Flying Machine Executioner
Fireball Musketeer Flying Machine Hunter Executioner P.E.K.K.A The Log
Executioner Fireball Musketeer Flying Machine Wizard Hunter P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Flying Machine The Log
Fireball Musketeer Flying Machine Executioner The Log
Fireball Flying Machine The Log
Fireball Musketeer Flying Machine The Log
Fireball Wizard Executioner The Log
Fireball Wizard Executioner Musketeer Flying Machine Hunter
Musketeer Flying Machine Wizard Executioner The Log
Fireball The Log Flying Machine Wizard Hunter Executioner
Fireball The Log Flying Machine Wizard
Fireball Musketeer
Fireball Musketeer Flying Machine Wizard The Log
Fireball Musketeer Flying Machine Wizard Executioner
Flying Machine Fireball Musketeer Hunter Executioner The Log
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine The Log
Fireball Musketeer Flying Machine Wizard Hunter Executioner The Log
Fireball Musketeer Flying Machine Wizard Executioner The Log
Fireball
Fireball Musketeer Flying Machine Wizard Hunter Executioner The Log
Fireball Flying Machine Wizard The Log
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Fireball Musketeer Flying Machine The Log
The Log Fireball Wizard Hunter Executioner
Fireball The Log Musketeer Flying Machine Wizard Hunter Executioner
Fireball Musketeer Flying Machine Wizard The Log
Fireball Musketeer The Log
Fireball Musketeer Flying Machine Wizard Hunter Executioner
Fireball Musketeer Flying Machine Wizard
Fireball
Fireball Musketeer Wizard Hunter The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Wizard Hunter Executioner
The Log Fireball
Fireball Musketeer Flying Machine Wizard Hunter Executioner
The Log Fireball Musketeer Flying Machine Wizard Executioner
Fireball
Musketeer Flying Machine Executioner P.E.K.K.A
Fireball Musketeer Flying Machine The Log
Fireball Musketeer Flying Machine Executioner
Fireball Musketeer Flying Machine Executioner The Log

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