My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Prince
Giant Snowball
Minions Flying Machine Guards
Zap
Minions Flying Machine Guards Prince
Barbarian Barrel
Guards Royal Ghost
The Log
Guards Prince
Earthquake
Guards
Arrows
Minions Flying Machine Guards
Royal Delivery
Minions Flying Machine Guards Prince Royal Ghost
Fireball
Minions Flying Machine
Poison
Minions Flying Machine Guards
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Poison Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Tornado Royal Ghost Flying Machine Poison Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Guards Tornado Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Prince
Flying Machine
Giant Prince Royal Ghost
Giant
Minions Poison Prince Flying Machine Guards Tornado Royal Ghost
Guards
Giant
Tornado
Giant Poison
Poison
Giant Tornado Prince Royal Ghost
Prince
Giant Minions Flying Machine Poison Royal Ghost
Royal Ghost
Flying Machine Giant Poison Prince

Defense Synergies 0 9

Minions
Flying Machine Prince
Flying Machine
Minions Guards Prince Royal Ghost
Giant
Guards
Flying Machine Poison Prince
Tornado
Poison Prince
Poison
Guards Tornado
Prince
Minions Flying Machine Guards Tornado
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine
Minions Flying Machine Prince
Tornado Prince Minions
Prince Minions Guards
Tornado Poison Prince
Tornado Minions Flying Machine Guards Royal Ghost
Minions Tornado Flying Machine Poison
Flying Machine Poison
Minions Tornado Prince
Guards Tornado Prince Royal Ghost
Minions Guards Poison Flying Machine Tornado Royal Ghost
Minions Flying Machine Tornado Poison
Prince Minions Flying Machine Guards
Minions Guards Tornado Poison Prince Royal Ghost
Prince
Tornado Prince
Minions Tornado Poison Prince
Minions Flying Machine Guards Tornado Prince Royal Ghost
Tornado Poison Minions Flying Machine Guards Royal Ghost
Tornado Prince
Royal Ghost Minions Flying Machine Guards Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Royal Ghost
Poison Flying Machine Prince Royal Ghost
Guards Minions Prince
Guards Prince Tornado
Guards Prince
Poison Minions Flying Machine Tornado
Guards Prince Minions Flying Machine
Prince
Minions Flying Machine Tornado Poison Prince
Guards
Minions Flying Machine Guards Prince
Guards Tornado Poison Prince
Prince Guards
Flying Machine
Guards Minions Flying Machine Tornado Poison Prince
Minions Poison Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards Royal Ghost
Poison Flying Machine Tornado Royal Ghost
Flying Machine Poison
Flying Machine Guards Poison Prince
Poison
Poison Minions Flying Machine Tornado
Flying Machine Tornado Poison
Poison Flying Machine Tornado
Poison Flying Machine Tornado
Minions Guards Tornado Poison Prince
Poison Flying Machine Tornado Prince
Poison Flying Machine Tornado
Flying Machine Poison
Minions Flying Machine Poison
Flying Machine Poison Prince
Flying Machine Poison
Flying Machine Poison
Tornado Poison
Minions
Flying Machine Poison Prince
Flying Machine Tornado Poison
Minions Poison Prince
Tornado Poison
Tornado Prince
Flying Machine Poison
Tornado Poison
Poison Flying Machine Tornado Royal Ghost
Flying Machine Tornado Poison Prince
Poison Tornado
Poison Flying Machine Tornado
Minions Flying Machine Guards Poison
Poison
Poison
Prince
Poison
Minions Flying Machine Guards Prince
Poison Flying Machine Tornado
Poison Flying Machine Prince
Flying Machine Poison
Tornado Poison
Flying Machine Prince
Minions Flying Machine Guards Tornado Poison
Flying Machine Tornado Poison
Poison Flying Machine Tornado Prince Royal Ghost

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