My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Hunter Golem Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Flying Machine Guards Baby Dragon Ram Rider
Zap
Flying Machine Guards Ram Rider
Barbarian Barrel
Guards Hunter Royal Ghost
The Log
Guards Hunter Ram Rider
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Guards Baby Dragon Hunter Royal Ghost Ram Rider
Fireball
Flying Machine Baby Dragon Hunter Ram Rider
Poison
Flying Machine Guards Hunter
Lightning
Baby Dragon Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Golem Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Royal Ghost Flying Machine Baby Dragon Hunter Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Royal Ghost Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Ram Rider
Flying Machine
Baby Dragon Golem Royal Ghost Ram Rider
Guards
Ram Rider
Baby Dragon
Golem Flying Machine Ram Rider
Hunter
Golem Ram Rider
Golem
Arrows Baby Dragon Flying Machine Hunter
Royal Ghost
Flying Machine Ram Rider
Ram Rider
Arrows Flying Machine Guards Baby Dragon Hunter Royal Ghost

Defense Synergies 1 6

Arrows
Flying Machine
Guards Baby Dragon Hunter Royal Ghost
Guards
Hunter Flying Machine Baby Dragon
Baby Dragon
Flying Machine Guards
Hunter
Guards Flying Machine Ram Rider
Golem
Royal Ghost
Flying Machine
Ram Rider
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Ram Rider
Hunter Flying Machine Ram Rider
Hunter Ram Rider
Hunter Guards Ram Rider
Arrows
Arrows Flying Machine Guards Baby Dragon Hunter Royal Ghost
Hunter Ram Rider Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Ram Rider
Hunter
Guards Hunter Royal Ghost
Guards Arrows Flying Machine Baby Dragon Hunter Royal Ghost Ram Rider
Arrows Hunter Flying Machine Baby Dragon Ram Rider
Hunter Flying Machine Guards Ram Rider
Arrows Guards Baby Dragon Hunter Royal Ghost
Hunter Ram Rider
Hunter Ram Rider
Arrows Hunter
Arrows Flying Machine Guards Baby Dragon Hunter Royal Ghost Ram Rider
Arrows Baby Dragon Hunter Flying Machine Guards Royal Ghost Ram Rider
Hunter Ram Rider
Royal Ghost Arrows Flying Machine Guards Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Ghost
Arrows Flying Machine Baby Dragon Hunter Royal Ghost
Guards Hunter Ram Rider
Guards Hunter Ram Rider
Guards Hunter Ram Rider
Arrows Flying Machine Baby Dragon Hunter Ram Rider
Guards Flying Machine Hunter Ram Rider
Hunter
Flying Machine Baby Dragon
Guards
Flying Machine Guards Hunter
Arrows Guards
Guards Hunter Ram Rider
Flying Machine Baby Dragon
Guards Flying Machine Baby Dragon Hunter
Arrows Flying Machine Baby Dragon Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards Baby Dragon Royal Ghost
Arrows Flying Machine Baby Dragon Royal Ghost Ram Rider
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Guards
Arrows Baby Dragon
Arrows Flying Machine Baby Dragon Hunter Ram Rider
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Hunter Ram Rider
Arrows Flying Machine Ram Rider
Guards
Arrows Flying Machine Ram Rider
Arrows Flying Machine Baby Dragon
Flying Machine Baby Dragon Hunter
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Hunter
Arrows Flying Machine Baby Dragon
Arrows
Arrows Flying Machine Baby Dragon Hunter
Arrows Flying Machine Baby Dragon
Baby Dragon
Arrows
Arrows Flying Machine Baby Dragon
Arrows Baby Dragon Hunter
Arrows Flying Machine Baby Dragon Hunter Royal Ghost Ram Rider
Arrows Flying Machine Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Flying Machine Baby Dragon Hunter
Flying Machine Guards
Arrows Hunter
Arrows
Arrows
Flying Machine Guards
Arrows Flying Machine Baby Dragon Hunter Ram Rider
Arrows
Flying Machine Baby Dragon Hunter
Arrows Flying Machine Baby Dragon
Arrows
Flying Machine
Flying Machine Guards Baby Dragon
Flying Machine
Flying Machine Baby Dragon Royal Ghost

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