My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine
Barbarian Barrel
Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Baby Dragon Ice Wizard
Fireball
Flying Machine Baby Dragon Ice Wizard
Poison
Flying Machine Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado Baby Dragon Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Mini P.E.K.K.A Flying Machine Baby Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Tornado Baby Dragon Golem The Log Ice Wizard
Flying Machine
Baby Dragon Golem
Rocket
Tornado Golem
Tornado
Rocket Baby Dragon Mini P.E.K.K.A Golem The Log Ice Wizard
Baby Dragon
Tornado Golem Mini P.E.K.K.A Flying Machine Ice Wizard
Golem
Baby Dragon Mini P.E.K.K.A Flying Machine Rocket Tornado The Log Ice Wizard
The Log
Mini P.E.K.K.A Tornado Golem
Ice Wizard
Mini P.E.K.K.A Tornado Baby Dragon Golem

Defense Synergies 4 11

Mini P.E.K.K.A
The Log Tornado Baby Dragon Ice Wizard
Flying Machine
Baby Dragon The Log Ice Wizard
Rocket
Tornado The Log
Tornado
Rocket Ice Wizard Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon
Ice Wizard Mini P.E.K.K.A Flying Machine Tornado The Log
Golem
The Log
Mini P.E.K.K.A Flying Machine Rocket Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Mini P.E.K.K.A Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Baby Dragon The Log
Mini P.E.K.K.A Flying Machine The Log Ice Wizard
Mini P.E.K.K.A Rocket Tornado Ice Wizard
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Rocket Tornado The Log
Tornado The Log Flying Machine Baby Dragon Ice Wizard
Rocket Tornado Flying Machine Baby Dragon Ice Wizard
Rocket Flying Machine Baby Dragon The Log
Mini P.E.K.K.A Tornado Ice Wizard
Tornado Mini P.E.K.K.A Ice Wizard
Ice Wizard Flying Machine Tornado Baby Dragon The Log
Flying Machine Tornado Baby Dragon Ice Wizard
Mini P.E.K.K.A Flying Machine Rocket The Log Ice Wizard
Rocket Mini P.E.K.K.A Tornado Baby Dragon The Log
Mini P.E.K.K.A
Rocket Tornado Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tornado
Flying Machine Tornado Baby Dragon The Log Ice Wizard
Tornado Baby Dragon The Log Flying Machine Ice Wizard
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Rocket Baby Dragon The Log
Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Tornado The Log
Mini P.E.K.K.A
Rocket Flying Machine Tornado Baby Dragon Ice Wizard
Mini P.E.K.K.A Rocket Flying Machine Ice Wizard
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A Flying Machine Tornado Baby Dragon The Log
Mini P.E.K.K.A Flying Machine
Rocket Tornado The Log
Mini P.E.K.K.A Rocket
Flying Machine Baby Dragon
Mini P.E.K.K.A Flying Machine Rocket Tornado Baby Dragon The Log
Mini P.E.K.K.A Flying Machine Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Baby Dragon The Log
Flying Machine Tornado Baby Dragon The Log Ice Wizard
Rocket Flying Machine Baby Dragon The Log
Flying Machine Rocket The Log
Rocket Baby Dragon The Log
Flying Machine Rocket Tornado Baby Dragon Ice Wizard
Flying Machine Tornado Baby Dragon The Log
The Log Flying Machine Tornado Baby Dragon Ice Wizard
The Log Flying Machine Tornado
Rocket Mini P.E.K.K.A Tornado
Rocket Flying Machine Tornado The Log
Flying Machine Rocket Tornado Baby Dragon
Flying Machine Rocket Baby Dragon The Log
Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon The Log
Rocket Flying Machine Baby Dragon The Log
Flying Machine Rocket Baby Dragon The Log
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Flying Machine Baby Dragon The Log
Rocket Flying Machine Tornado Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Flying Machine Baby Dragon The Log
Tornado The Log Baby Dragon Ice Wizard
The Log Flying Machine Tornado Baby Dragon Ice Wizard
Flying Machine Tornado Baby Dragon The Log
Rocket Tornado Baby Dragon The Log
Flying Machine Tornado Baby Dragon Ice Wizard
Rocket Flying Machine
Mini P.E.K.K.A
Rocket The Log
Rocket
Rocket The Log
Flying Machine Rocket
Rocket Flying Machine Tornado Baby Dragon Ice Wizard
The Log
Mini P.E.K.K.A Flying Machine Rocket Baby Dragon
The Log Flying Machine Baby Dragon
Rocket Tornado
Flying Machine
Flying Machine Rocket Tornado Baby Dragon The Log
Flying Machine Rocket Tornado
Flying Machine Rocket Tornado Baby Dragon The Log

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