My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Giant Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Flying Machine Baby Dragon Witch
Zap
Flying Machine Witch
Barbarian Barrel
Musketeer Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Musketeer Flying Machine Baby Dragon Witch
Fireball
Musketeer Flying Machine Baby Dragon Witch
Poison
Musketeer Flying Machine Witch
Lightning
Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Musketeer Flying Machine Baby Dragon Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Musketeer Flying Machine

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Musketeer Flying Machine Baby Dragon Witch Mega Knight
Musketeer
Giant Zap Baby Dragon Mega Knight
Flying Machine
Zap Giant Baby Dragon Mega Knight
Giant
Zap Musketeer Rage Flying Machine Baby Dragon Witch
Rage
Giant Witch
Baby Dragon
Zap Musketeer Flying Machine Giant Witch Mega Knight
Witch
Rage Zap Giant Baby Dragon Mega Knight
Mega Knight
Zap Musketeer Flying Machine Baby Dragon Witch

Defense Synergies 1 12

Zap
Mega Knight Musketeer Flying Machine Baby Dragon Witch
Musketeer
Zap Flying Machine Baby Dragon Mega Knight
Flying Machine
Zap Musketeer Baby Dragon Mega Knight
Giant
Rage
Baby Dragon
Zap Musketeer Flying Machine Witch Mega Knight
Witch
Zap Baby Dragon Mega Knight
Mega Knight
Zap Musketeer Flying Machine Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Witch Mega Knight
Witch Mega Knight Musketeer
Witch Musketeer Mega Knight
Mega Knight
Zap Musketeer Flying Machine Baby Dragon Mega Knight
Musketeer Zap Flying Machine Baby Dragon Witch
Zap Musketeer Flying Machine Baby Dragon Mega Knight
Witch Musketeer
Musketeer Mega Knight
Witch Zap Musketeer Flying Machine Baby Dragon Mega Knight
Musketeer Zap Flying Machine Baby Dragon Witch
Mega Knight Zap Musketeer Flying Machine Witch
Mega Knight Zap Baby Dragon Witch
Mega Knight
Zap Mega Knight
Mega Knight Musketeer Witch
Mega Knight Zap Musketeer Flying Machine Baby Dragon Witch
Zap Baby Dragon Witch Musketeer Flying Machine Mega Knight
Musketeer
Mega Knight Musketeer Flying Machine Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Musketeer Flying Machine Baby Dragon Mega Knight
Mega Knight Zap Musketeer Witch
Mega Knight Zap Musketeer
Musketeer Witch Mega Knight
Zap Musketeer Flying Machine Baby Dragon Witch
Musketeer Flying Machine Witch
Mega Knight
Zap Mega Knight Flying Machine Baby Dragon Witch
Witch Musketeer
Mega Knight Musketeer Flying Machine Witch
Mega Knight Zap
Mega Knight Witch
Musketeer Flying Machine Baby Dragon Witch Mega Knight
Witch Zap Musketeer Flying Machine Baby Dragon
Mega Knight Zap Musketeer Flying Machine Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon
Flying Machine Baby Dragon
Musketeer Flying Machine
Zap Baby Dragon Mega Knight
Zap Musketeer Flying Machine Baby Dragon Witch
Musketeer Flying Machine Baby Dragon Witch
Zap Flying Machine Baby Dragon
Zap Flying Machine
Musketeer
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Baby Dragon
Flying Machine Musketeer Baby Dragon
Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon Witch
Musketeer Flying Machine Baby Dragon Mega Knight
Zap Musketeer Flying Machine Baby Dragon Mega Knight
Zap Flying Machine Baby Dragon Witch Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer
Zap Musketeer Flying Machine Baby Dragon
Zap Baby Dragon Witch Mega Knight
Witch
Zap Musketeer Flying Machine Baby Dragon Witch
Zap Musketeer Flying Machine Baby Dragon Witch Mega Knight
Zap Musketeer Baby Dragon
Zap Musketeer Flying Machine Baby Dragon Witch
Zap Musketeer Flying Machine Witch
Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Musketeer Flying Machine Witch
Zap Musketeer Flying Machine Baby Dragon Witch
Musketeer Flying Machine Baby Dragon Mega Knight
Zap Musketeer Flying Machine Baby Dragon
Zap
Musketeer Flying Machine Mega Knight
Zap Musketeer Flying Machine Baby Dragon Witch
Zap Musketeer Flying Machine Witch
Zap Musketeer Flying Machine Baby Dragon Witch Mega Knight

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