My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Flying Machine Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Flying Machine Giant Barbarian Barrel Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Flying Machine
Zap
Flying Machine Bandit
Barbarian Barrel
Knight Bandit Magic Archer
The Log
Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Bandit Magic Archer
Fireball
Flying Machine Bandit Magic Archer
Poison
Flying Machine Magic Archer
Lightning
Knight Ice Golem Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel The Log Knight Bandit Flying Machine Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Barbarian Barrel The Log Knight

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Flying Machine Barbarian Barrel The Log Magic Archer
Ice Golem
Flying Machine Barbarian Barrel Magic Archer
Flying Machine
Knight Ice Golem Giant Barbarian Barrel
Giant
Barbarian Barrel Flying Machine The Log Bandit Magic Archer
Barbarian Barrel
Giant Knight Ice Golem Flying Machine Bandit
The Log
Knight Giant Bandit Magic Archer
Bandit
Giant Barbarian Barrel The Log Magic Archer
Magic Archer
Knight Ice Golem Giant The Log Bandit

Defense Synergies 1 16

Knight
Magic Archer Flying Machine Barbarian Barrel The Log
Ice Golem
Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Flying Machine
Knight Ice Golem Barbarian Barrel The Log Bandit
Giant
Barbarian Barrel
Knight Ice Golem Flying Machine Bandit Magic Archer
The Log
Knight Ice Golem Flying Machine Bandit Magic Archer
Bandit
Ice Golem Flying Machine Barbarian Barrel The Log Magic Archer
Magic Archer
Knight Ice Golem Barbarian Barrel The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Flying Machine Barbarian Barrel The Log Magic Archer
Knight Flying Machine The Log Bandit
Knight Bandit
Knight Bandit
Barbarian Barrel The Log
Barbarian Barrel The Log Flying Machine Bandit Magic Archer
Flying Machine Magic Archer
Ice Golem Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Knight Ice Golem Barbarian Barrel Bandit
Knight Ice Golem Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Flying Machine Magic Archer
Knight Flying Machine The Log Bandit
Barbarian Barrel The Log Magic Archer
Knight Bandit
The Log Bandit
Knight
Knight Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Barbarian Barrel The Log Knight Ice Golem Flying Machine Bandit Magic Archer
Knight Flying Machine Barbarian Barrel The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Barbarian Barrel Bandit
Bandit Knight Ice Golem Flying Machine Barbarian Barrel The Log Magic Archer
Bandit Knight Ice Golem The Log
Knight Ice Golem Barbarian Barrel The Log Bandit
Knight Bandit
Ice Golem Flying Machine Magic Archer
Knight Ice Golem Flying Machine Bandit
Knight
Knight Ice Golem Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Knight Flying Machine
The Log
Knight Ice Golem Bandit
Flying Machine Magic Archer
Knight Ice Golem Flying Machine Barbarian Barrel The Log Magic Archer
Ice Golem Flying Machine Barbarian Barrel The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Ice Golem Flying Machine Barbarian Barrel The Log Bandit
Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Knight Ice Golem Flying Machine Barbarian Barrel The Log
Barbarian Barrel The Log Magic Archer
Ice Golem Flying Machine Magic Archer
Flying Machine The Log Magic Archer
The Log Ice Golem Flying Machine Barbarian Barrel Magic Archer
The Log Flying Machine Bandit
Knight Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Flying Machine Magic Archer
Flying Machine Knight Ice Golem Barbarian Barrel The Log Bandit Magic Archer
Flying Machine Barbarian Barrel Bandit Magic Archer
Ice Golem Flying Machine Barbarian Barrel The Log Magic Archer
Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Magic Archer Flying Machine Barbarian Barrel The Log Bandit
Barbarian Barrel
Flying Machine Barbarian Barrel The Log Bandit Magic Archer
Flying Machine Barbarian Barrel The Log Magic Archer
The Log Magic Archer
The Log
Flying Machine Barbarian Barrel The Log
Ice Golem The Log Barbarian Barrel Magic Archer
The Log Flying Machine Barbarian Barrel Bandit Magic Archer
Flying Machine The Log Bandit Magic Archer
Barbarian Barrel The Log Bandit Magic Archer
Ice Golem Flying Machine Magic Archer
Flying Machine
The Log Bandit Magic Archer
Magic Archer
The Log Magic Archer
Flying Machine Barbarian Barrel Bandit Magic Archer
Flying Machine Magic Archer
The Log Barbarian Barrel
Knight Flying Machine Magic Archer
The Log Ice Golem Flying Machine Magic Archer
Flying Machine
Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Barbarian Barrel The Log Bandit Magic Archer

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