My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Ice Golem Flying Machine Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Balloon
Giant Snowball
Skeletons Spear Goblins Flying Machine Balloon
Zap
Skeletons Spear Goblins Flying Machine Balloon
Barbarian Barrel
Skeletons Spear Goblins Wizard
The Log
Skeletons Spear Goblins
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Flying Machine
Royal Delivery
Skeletons Spear Goblins Flying Machine Wizard Balloon
Fireball
Flying Machine Wizard Balloon
Poison
Spear Goblins Flying Machine Wizard Balloon
Lightning
Ice Golem Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Ice Golem Fireball Flying Machine Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Ice Golem Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Ice Golem Flying Machine Balloon
Ice Golem
Spear Goblins Balloon Flying Machine
Fireball
Flying Machine
Spear Goblins Ice Golem Balloon
Wizard
Balloon
Rocket
Balloon
Ice Golem Spear Goblins Flying Machine Wizard

Defense Synergies 1 8

Skeletons
Spear Goblins Ice Golem Flying Machine Wizard
Spear Goblins
Ice Golem Skeletons Flying Machine
Ice Golem
Spear Goblins Skeletons Fireball Flying Machine Wizard
Fireball
Ice Golem
Flying Machine
Skeletons Spear Goblins Ice Golem
Wizard
Skeletons Ice Golem
Rocket
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Ice Golem Fireball Flying Machine Wizard
Skeletons Flying Machine
Rocket Skeletons
Skeletons
Fireball Rocket
Fireball Skeletons Spear Goblins Flying Machine
Rocket Spear Goblins Fireball Flying Machine Wizard
Rocket Ice Golem Fireball Flying Machine
Skeletons
Skeletons Spear Goblins Ice Golem
Skeletons Spear Goblins Ice Golem Fireball Flying Machine Wizard
Spear Goblins Fireball Flying Machine Wizard
Skeletons Fireball Flying Machine Wizard Rocket
Fireball Wizard Rocket
Rocket Fireball
Wizard Skeletons Fireball
Fireball Spear Goblins Flying Machine Wizard
Wizard Spear Goblins Ice Golem Fireball Flying Machine
Wizard Spear Goblins Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Ice Golem Fireball
Fireball Ice Golem Flying Machine Wizard Rocket
Skeletons Spear Goblins Ice Golem Rocket
Rocket Ice Golem Fireball
Skeletons
Fireball Wizard Rocket Skeletons Ice Golem Flying Machine
Rocket Skeletons Spear Goblins Ice Golem Fireball Flying Machine
Rocket Skeletons Spear Goblins Ice Golem Fireball Flying Machine
Skeletons
Flying Machine
Rocket Fireball
Rocket Skeletons Ice Golem Fireball Wizard
Wizard Fireball Flying Machine
Skeletons Spear Goblins Ice Golem Fireball Flying Machine Rocket
Ice Golem Fireball Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Flying Machine Rocket
Fireball Flying Machine
Rocket Fireball Flying Machine
Ice Golem Fireball Flying Machine Rocket
Fireball Wizard Rocket
Fireball Wizard Spear Goblins Ice Golem Flying Machine Rocket
Flying Machine Wizard
Fireball Ice Golem Flying Machine Wizard
Fireball Flying Machine Wizard
Rocket Fireball
Rocket Fireball Flying Machine Wizard
Fireball Flying Machine Wizard Rocket
Flying Machine Rocket Ice Golem Fireball
Fireball Flying Machine Rocket
Ice Golem Fireball Flying Machine
Rocket Spear Goblins Fireball Flying Machine Wizard
Fireball Flying Machine Wizard Rocket
Fireball Rocket
Rocket
Rocket Fireball Flying Machine Wizard
Rocket Fireball Flying Machine Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Fireball Flying Machine
Ice Golem Fireball Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Rocket
Ice Golem Fireball Flying Machine Wizard
Rocket Fireball Flying Machine Wizard
Fireball
Fireball Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Spear Goblins Fireball Flying Machine Rocket
Fireball Rocket Flying Machine Wizard
Fireball
Fireball Flying Machine Wizard Rocket
Ice Golem Fireball Flying Machine Wizard
Rocket Fireball
Flying Machine
Fireball Flying Machine Rocket
Fireball Flying Machine Rocket
Fireball Flying Machine Rocket

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