My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Lava Hound
Giant Snowball
Bats Flying Machine Clone Baby Dragon Electro Dragon Lava Hound
Zap
Bats Flying Machine Clone Lava Hound
Barbarian Barrel
Clone
The Log
Clone
Earthquake
Clone
Arrows
Bats Flying Machine Clone Lava Hound
Royal Delivery
Bats Flying Machine Clone Baby Dragon Electro Dragon Lava Hound
Fireball
Flying Machine Clone Baby Dragon Electro Dragon Lava Hound
Poison
Bats Flying Machine Clone Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Clone Flying Machine Baby Dragon Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Clone Flying Machine

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine Clone Baby Dragon
Arrows
Lava Hound Lightning
Flying Machine
Lava Hound Bats Clone Baby Dragon Electro Dragon
Clone
Lava Hound Bats Flying Machine Baby Dragon
Baby Dragon
Lava Hound Bats Flying Machine Clone Electro Dragon Lightning
Electro Dragon
Lava Hound Flying Machine Baby Dragon
Lightning
Lava Hound Arrows Baby Dragon
Lava Hound
Bats Arrows Flying Machine Clone Baby Dragon Electro Dragon Lightning

Defense Synergies 0 5

Bats
Baby Dragon
Arrows
Lightning
Flying Machine
Baby Dragon Electro Dragon
Clone
Baby Dragon
Bats Flying Machine Electro Dragon
Electro Dragon
Flying Machine Baby Dragon
Lightning
Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Baby Dragon Electro Dragon
Bats Flying Machine Electro Dragon
Bats Electro Dragon Lightning
Bats Electro Dragon
Lightning Arrows
Arrows Bats Flying Machine Baby Dragon Electro Dragon
Bats Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Bats Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Bats Flying Machine Baby Dragon Electro Dragon
Bats Flying Machine Electro Dragon Lightning
Bats Arrows Baby Dragon Electro Dragon
Lightning
Bats Arrows Electro Dragon
Arrows Bats Flying Machine Baby Dragon Electro Dragon
Arrows Baby Dragon Bats Flying Machine Electro Dragon
Bats Arrows Flying Machine Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Flying Machine Baby Dragon Electro Dragon Lightning
Bats Electro Dragon Lightning
Lightning Bats
Arrows Bats Flying Machine Baby Dragon Electro Dragon
Bats Flying Machine Lightning
Electro Dragon Lightning Bats Flying Machine Baby Dragon
Bats Flying Machine Electro Dragon
Lightning Arrows
Lightning
Flying Machine Baby Dragon Electro Dragon
Electro Dragon Bats Flying Machine Baby Dragon Lightning
Bats Arrows Flying Machine Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Lightning Arrows Flying Machine
Arrows Baby Dragon
Arrows Bats Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Electro Dragon Lightning
Arrows Flying Machine Electro Dragon Lightning
Lightning Bats Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Flying Machine Lightning Baby Dragon
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Lightning Arrows Flying Machine Baby Dragon
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Lightning Arrows
Bats Lightning
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon Lightning
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Lightning Arrows Baby Dragon
Lightning Bats Arrows Flying Machine Baby Dragon Electro Dragon
Electro Dragon Lightning Bats Flying Machine
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Bats Flying Machine Electro Dragon
Lightning Arrows Flying Machine Baby Dragon Electro Dragon
Arrows
Lightning Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon Lightning
Lightning Arrows
Flying Machine Electro Dragon
Electro Dragon Bats Flying Machine Baby Dragon Lightning
Bats Flying Machine Electro Dragon Lightning
Electro Dragon Lightning Flying Machine Baby Dragon

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