My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Dark Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Baby Dragon Dark Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine Dark Prince
Barbarian Barrel
Dark Prince Royal Ghost
The Log
Dark Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Baby Dragon Dark Prince Royal Ghost
Fireball
Flying Machine Baby Dragon
Poison
Flying Machine
Lightning
Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Dark Prince Poison The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Poison Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Royal Ghost Flying Machine Baby Dragon Dark Prince Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel The Log Royal Ghost Flying Machine

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Barbarian Barrel Baby Dragon Dark Prince Royal Ghost Mega Knight
Barbarian Barrel
Flying Machine Baby Dragon Dark Prince Mega Knight
Baby Dragon
Flying Machine Barbarian Barrel Dark Prince Poison Mega Knight
Dark Prince
Flying Machine Barbarian Barrel Baby Dragon Poison Royal Ghost
Poison
Baby Dragon Dark Prince The Log Royal Ghost Mega Knight
The Log
Poison Mega Knight
Royal Ghost
Flying Machine Dark Prince Poison Mega Knight
Mega Knight
Flying Machine Barbarian Barrel Baby Dragon Poison The Log Royal Ghost

Defense Synergies 0 21

Flying Machine
Barbarian Barrel Baby Dragon Dark Prince The Log Royal Ghost Mega Knight
Barbarian Barrel
Flying Machine Baby Dragon Dark Prince Poison Mega Knight
Baby Dragon
Flying Machine Barbarian Barrel Dark Prince The Log Mega Knight
Dark Prince
Flying Machine Barbarian Barrel Baby Dragon Poison The Log Royal Ghost
Poison
Barbarian Barrel Dark Prince The Log Mega Knight
The Log
Flying Machine Baby Dragon Dark Prince Poison Royal Ghost Mega Knight
Royal Ghost
Flying Machine Dark Prince The Log Mega Knight
Mega Knight
Flying Machine Barbarian Barrel Baby Dragon Poison The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Baby Dragon The Log
Flying Machine Dark Prince The Log Mega Knight
Mega Knight Dark Prince
Dark Prince Mega Knight
Barbarian Barrel Dark Prince Poison The Log Mega Knight
Barbarian Barrel The Log Flying Machine Baby Dragon Dark Prince Royal Ghost Mega Knight
Flying Machine Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison The Log Mega Knight
Barbarian Barrel Dark Prince Royal Ghost Mega Knight
Poison Flying Machine Barbarian Barrel Baby Dragon Dark Prince The Log Royal Ghost Mega Knight
Flying Machine Baby Dragon Poison
Mega Knight Flying Machine Dark Prince The Log
Mega Knight Barbarian Barrel Baby Dragon Dark Prince Poison The Log Royal Ghost
Mega Knight
The Log Mega Knight
Mega Knight Dark Prince Poison
Mega Knight Flying Machine Barbarian Barrel Baby Dragon Dark Prince The Log Royal Ghost
Barbarian Barrel Baby Dragon Poison The Log Flying Machine Dark Prince Royal Ghost Mega Knight
Dark Prince Royal Ghost Mega Knight Flying Machine Barbarian Barrel Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Dark Prince Royal Ghost
Poison Flying Machine Barbarian Barrel Baby Dragon The Log Royal Ghost Mega Knight
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Barbarian Barrel The Log
Dark Prince Mega Knight
Poison Flying Machine Baby Dragon
Dark Prince Flying Machine
Mega Knight Dark Prince
Mega Knight Flying Machine Barbarian Barrel Baby Dragon Dark Prince Poison The Log
Mega Knight Flying Machine Dark Prince
Mega Knight Dark Prince Poison The Log
Dark Prince Mega Knight
Flying Machine Baby Dragon Mega Knight
Flying Machine Barbarian Barrel Baby Dragon Dark Prince Poison The Log
Poison Mega Knight Flying Machine Barbarian Barrel Baby Dragon Dark Prince The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Barrel Baby Dragon The Log Royal Ghost
Poison Flying Machine Barbarian Barrel Baby Dragon The Log Royal Ghost
Flying Machine Barbarian Barrel Baby Dragon Poison The Log
Flying Machine Barbarian Barrel Dark Prince Poison The Log
Poison Barbarian Barrel Baby Dragon Dark Prince The Log Mega Knight
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison The Log
Poison The Log Flying Machine Barbarian Barrel Baby Dragon
Poison The Log Flying Machine
Poison
Poison Flying Machine Barbarian Barrel Dark Prince The Log
Poison Flying Machine Baby Dragon
Flying Machine Poison Barbarian Barrel Baby Dragon The Log
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison The Log
Flying Machine Barbarian Barrel Baby Dragon Poison The Log
Flying Machine Barbarian Barrel Baby Dragon Poison The Log Mega Knight
Barbarian Barrel Poison
Flying Machine Barbarian Barrel Baby Dragon Dark Prince Poison The Log Mega Knight
Flying Machine Barbarian Barrel Baby Dragon Poison The Log Mega Knight
Baby Dragon Poison The Log Mega Knight
Poison
The Log
Flying Machine Barbarian Barrel Baby Dragon Poison The Log
Poison The Log Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Poison The Log Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Flying Machine Baby Dragon Poison The Log Mega Knight
Poison Barbarian Barrel Baby Dragon The Log
Poison Flying Machine Baby Dragon
Flying Machine Poison
Poison The Log Mega Knight
Poison
Mega Knight
Poison The Log
Flying Machine Barbarian Barrel Dark Prince
Poison Flying Machine Baby Dragon
The Log Barbarian Barrel
Poison Flying Machine Baby Dragon Dark Prince Mega Knight
The Log Flying Machine Baby Dragon Poison
Poison
Flying Machine Dark Prince Mega Knight
Flying Machine Baby Dragon Poison The Log
Flying Machine Poison
Poison Flying Machine Barbarian Barrel Baby Dragon Dark Prince The Log Royal Ghost Mega Knight

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