My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion P.E.K.K.A Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Fisherman Inferno Dragon
Giant Snowball
Minions Mega Minion Wall Breakers Fisherman Inferno Dragon
Zap
Minions Wall Breakers Fisherman Inferno Dragon
Barbarian Barrel
Rascals Wall Breakers
The Log
Rascals Wall Breakers Fisherman
Earthquake
Arrows
Minions Rascals Wall Breakers
Royal Delivery
Minions Rascals Mega Minion Wall Breakers P.E.K.K.A Fisherman Inferno Dragon
Fireball
Minions Rascals Mega Minion Wall Breakers Fisherman Inferno Dragon
Poison
Minions Rascals Mega Minion Fisherman
Lightning
Mega Minion Fisherman Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Mega Minion Fisherman Poison Inferno Dragon Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Mega Minion Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Wall Breakers P.E.K.K.A Fisherman Inferno Dragon
Rascals
Minions Mega Minion Wall Breakers
Mega Minion
Rascals Poison
Wall Breakers
Minions Rascals
Poison
P.E.K.K.A Mega Minion
P.E.K.K.A
Poison Minions Fisherman
Fisherman
Minions P.E.K.K.A
Inferno Dragon
Minions

Defense Synergies 0 4

Minions
P.E.K.K.A Fisherman
Rascals
Mega Minion
Fisherman
Wall Breakers
Poison
P.E.K.K.A
Minions Fisherman
Fisherman
Minions Mega Minion P.E.K.K.A
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion
P.E.K.K.A Inferno Dragon Minions Rascals Mega Minion Fisherman
P.E.K.K.A Fisherman Minions Rascals Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Rascals Mega Minion Fisherman
Poison P.E.K.K.A
Minions Rascals Mega Minion
Minions Mega Minion Inferno Dragon Rascals Poison
Rascals Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Minions Rascals Fisherman
Rascals Fisherman
Minions Poison Rascals Mega Minion Fisherman
Minions Mega Minion Inferno Dragon Rascals Poison
P.E.K.K.A Minions Rascals
Minions Rascals Mega Minion Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Rascals
Rascals P.E.K.K.A Fisherman Inferno Dragon
Minions Rascals Poison P.E.K.K.A Fisherman
Minions Rascals Mega Minion Fisherman
Poison Minions Rascals Mega Minion Fisherman Inferno Dragon
P.E.K.K.A Fisherman Inferno Dragon
Rascals Minions Poison P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals P.E.K.K.A Fisherman
Poison Mega Minion Fisherman Inferno Dragon
P.E.K.K.A Minions Rascals Fisherman
P.E.K.K.A Rascals Fisherman
P.E.K.K.A Rascals Fisherman Inferno Dragon
Poison Minions Rascals
Rascals P.E.K.K.A Minions Mega Minion
P.E.K.K.A Rascals Fisherman Inferno Dragon
P.E.K.K.A Minions Mega Minion Poison Inferno Dragon
P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Rascals Mega Minion
P.E.K.K.A Poison
Rascals P.E.K.K.A
Rascals
Rascals Minions Mega Minion Poison P.E.K.K.A Fisherman Inferno Dragon
Minions Poison Rascals Mega Minion P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison Fisherman
Poison
Rascals Poison
Poison
Poison Minions Mega Minion
Poison
Poison
Poison Fisherman
Minions Poison Fisherman
Poison Fisherman
Poison
Poison Fisherman
Minions Poison Fisherman
Poison Fisherman
Poison
Poison
Poison
Minions Fisherman
Mega Minion Poison Fisherman
Poison
Minions Poison
Poison
Fisherman
Poison
Poison
Mega Minion Fisherman Inferno Dragon
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison
Minions Mega Minion Poison
Mega Minion
Poison
Poison
P.E.K.K.A
Poison
Minions
Poison Mega Minion
Poison Rascals Mega Minion
Poison
Poison
Mega Minion P.E.K.K.A
Minions Rascals Poison
Poison
Poison

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