My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Flying Machine Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Fisherman
Giant Snowball
Goblins Goblin Gang Flying Machine Hog Rider Fisherman
Zap
Goblins Goblin Gang Flying Machine Fisherman
Barbarian Barrel
Goblins Goblin Gang
The Log
Goblins Goblin Gang Hog Rider Fisherman
Earthquake
Goblin Gang Hog Rider
Arrows
Goblins Goblin Gang Flying Machine
Royal Delivery
Goblins Goblin Gang Flying Machine Hog Rider Fisherman
Fireball
Goblin Gang Flying Machine Hog Rider Fisherman
Poison
Goblin Gang Flying Machine Fisherman
Lightning
Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Goblin Gang Fisherman Flying Machine Hog Rider Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Goblin Gang Fisherman

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Giant Snowball
Hog Rider Flying Machine Poison Golem
Goblin Gang
Hog Rider Golem
Flying Machine
Giant Snowball Hog Rider Golem
Hog Rider
Goblins Giant Snowball Goblin Gang Flying Machine Poison
Poison
Golem Giant Snowball Hog Rider
Golem
Poison Giant Snowball Goblin Gang Flying Machine
Fisherman

Defense Synergies 1 10

Goblins
Giant Snowball Flying Machine Poison Fisherman
Giant Snowball
Goblin Gang Goblins Flying Machine Poison Fisherman
Goblin Gang
Giant Snowball Flying Machine Fisherman
Flying Machine
Goblins Giant Snowball Goblin Gang Fisherman
Hog Rider
Poison
Goblins Giant Snowball
Golem
Fisherman
Goblins Giant Snowball Goblin Gang Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Goblins Goblin Gang Flying Machine Fisherman
Goblin Gang Fisherman Goblins Giant Snowball
Goblins Goblin Gang Fisherman
Poison
Goblin Gang Goblins Giant Snowball Flying Machine
Giant Snowball Goblin Gang Flying Machine Poison
Flying Machine Poison
Goblins Goblin Gang Fisherman
Goblin Gang Goblins Giant Snowball Fisherman
Goblins Goblin Gang Poison Giant Snowball Flying Machine Fisherman
Giant Snowball Goblin Gang Flying Machine Poison
Giant Snowball Goblin Gang Flying Machine
Goblins Giant Snowball Goblin Gang Poison
Goblin Gang
Giant Snowball Goblin Gang Fisherman
Goblins Goblin Gang Poison Fisherman
Goblins Giant Snowball Goblin Gang Flying Machine Fisherman
Giant Snowball Poison Flying Machine Fisherman
Fisherman
Goblin Gang Goblins Giant Snowball Flying Machine Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Giant Snowball Fisherman
Poison Giant Snowball Goblin Gang Flying Machine Fisherman
Goblin Gang Goblins Fisherman
Goblin Gang Fisherman
Goblin Gang Fisherman
Poison Giant Snowball Goblin Gang Flying Machine
Goblin Gang Goblins Flying Machine
Fisherman
Goblins Giant Snowball Flying Machine Poison
Goblin Gang
Flying Machine
Giant Snowball Poison
Goblin Gang
Flying Machine
Goblin Gang Goblins Flying Machine Poison Fisherman
Poison Giant Snowball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Giant Snowball Flying Machine Fisherman
Flying Machine Poison
Flying Machine Poison
Poison Giant Snowball
Poison Giant Snowball Flying Machine
Flying Machine Poison
Poison Giant Snowball Flying Machine
Poison Giant Snowball Flying Machine Fisherman
Goblins Giant Snowball Goblin Gang Poison Fisherman
Poison Flying Machine Fisherman
Poison Giant Snowball Flying Machine
Flying Machine Poison Giant Snowball Fisherman
Flying Machine Poison Fisherman
Giant Snowball Flying Machine Poison Fisherman
Giant Snowball Flying Machine Poison
Flying Machine Poison
Giant Snowball Poison
Fisherman
Giant Snowball Flying Machine Poison Fisherman
Giant Snowball Flying Machine Poison
Poison
Giant Snowball Poison
Fisherman
Giant Snowball Flying Machine Poison
Giant Snowball Poison
Fisherman
Poison Giant Snowball Flying Machine Fisherman
Giant Snowball Flying Machine Poison Fisherman
Poison Fisherman
Poison Giant Snowball Flying Machine
Giant Snowball Flying Machine Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Goblin Gang Flying Machine
Poison Giant Snowball Flying Machine
Poison Goblin Gang Flying Machine
Giant Snowball Flying Machine Poison
Giant Snowball Poison
Flying Machine
Giant Snowball Goblin Gang Flying Machine Poison
Giant Snowball Flying Machine Poison
Poison Giant Snowball Flying Machine

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