My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner Fisherman Inferno Dragon
Giant Snowball
Bats Wall Breakers Witch Miner Fisherman Inferno Dragon
Zap
Bats Wall Breakers Witch Fisherman Inferno Dragon
Barbarian Barrel
Wall Breakers Witch
The Log
Wall Breakers Witch Fisherman
Earthquake
Witch
Arrows
Bats Wall Breakers Witch
Royal Delivery
Bats Wall Breakers Witch Miner Fisherman Inferno Dragon
Fireball
Wall Breakers Witch Fisherman Inferno Dragon
Poison
Bats Witch Fisherman
Lightning
Witch Fisherman Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Wall Breakers Miner Fisherman Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Wall Breakers Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Wall Breakers Fisherman Inferno Dragon
Giant Snowball
Wall Breakers Witch Miner Mega Knight
Wall Breakers
Miner Bats Giant Snowball Mega Knight
Witch
Giant Snowball Miner Mega Knight
Miner
Bats Wall Breakers Giant Snowball Witch Inferno Dragon Mega Knight
Fisherman
Bats Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Giant Snowball Wall Breakers Witch Miner Fisherman

Defense Synergies 1 13

Bats
Giant Snowball Fisherman Inferno Dragon Mega Knight
Giant Snowball
Mega Knight Bats Witch Miner Fisherman Inferno Dragon
Wall Breakers
Witch
Giant Snowball Fisherman Mega Knight
Miner
Giant Snowball Mega Knight
Fisherman
Bats Giant Snowball Witch Mega Knight
Inferno Dragon
Bats Giant Snowball Mega Knight
Mega Knight
Giant Snowball Bats Witch Miner Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Bats Witch Fisherman Mega Knight
Witch Fisherman Mega Knight Bats Giant Snowball Inferno Dragon
Witch Inferno Dragon Bats Fisherman Mega Knight
Mega Knight
Bats Giant Snowball Mega Knight
Bats Giant Snowball Inferno Dragon Witch
Mega Knight
Witch Inferno Dragon Fisherman
Giant Snowball Miner Fisherman Mega Knight
Bats Witch Giant Snowball Fisherman Mega Knight
Inferno Dragon Bats Giant Snowball Witch
Mega Knight Bats Giant Snowball Witch
Mega Knight Bats Giant Snowball Witch
Inferno Dragon Mega Knight
Giant Snowball Fisherman Inferno Dragon Mega Knight
Mega Knight Bats Witch Fisherman
Mega Knight Bats Giant Snowball Witch Fisherman
Giant Snowball Witch Bats Fisherman Inferno Dragon Mega Knight
Fisherman Inferno Dragon
Mega Knight Bats Giant Snowball Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Witch Fisherman
Giant Snowball Miner Fisherman Inferno Dragon Mega Knight
Mega Knight Bats Witch Fisherman
Mega Knight Bats Fisherman
Witch Fisherman Inferno Dragon Mega Knight
Bats Giant Snowball Witch
Bats Witch
Mega Knight Fisherman Inferno Dragon
Mega Knight Bats Giant Snowball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Giant Snowball
Mega Knight Witch
Witch Mega Knight
Witch Bats Fisherman Inferno Dragon
Bats Mega Knight Giant Snowball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Miner Fisherman
Miner
Giant Snowball Mega Knight
Bats Giant Snowball Witch
Witch
Giant Snowball
Miner Giant Snowball Fisherman
Bats Giant Snowball Fisherman
Miner Fisherman
Giant Snowball
Giant Snowball Miner Fisherman
Fisherman
Giant Snowball Fisherman
Giant Snowball Witch
Mega Knight
Giant Snowball
Bats Fisherman
Giant Snowball Fisherman Mega Knight
Giant Snowball Witch Miner Mega Knight
Mega Knight
Giant Snowball
Fisherman
Giant Snowball
Giant Snowball Witch Mega Knight
Witch Fisherman Inferno Dragon
Miner Giant Snowball Witch Fisherman
Giant Snowball Witch Miner Fisherman Mega Knight
Miner Fisherman
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball Miner Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Bats Witch
Giant Snowball Witch
Miner Mega Knight
Giant Snowball
Giant Snowball
Mega Knight
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Witch Miner Mega Knight

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