My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Witch Fisherman Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Fisherman
Giant Snowball
Bats Witch Fisherman Lumberjack
Zap
Bats Witch Fisherman
Barbarian Barrel
Elixir Golem Witch Electro Wizard Lumberjack
The Log
Elixir Golem Witch Fisherman Lumberjack
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Witch Fisherman Electro Wizard Lumberjack
Fireball
Elixir Golem Witch Fisherman Electro Wizard Lumberjack
Poison
Bats Elixir Golem Witch Fisherman Electro Wizard
Lightning
Witch Fisherman Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Elixir Golem Fisherman Electro Wizard Lumberjack Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Elixir Golem Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elixir Golem Fisherman Lumberjack
Zap
Electro Wizard Bats Elixir Golem Witch Fisherman Lumberjack
Elixir Golem
Lightning Bats Zap Witch Lumberjack
Witch
Zap Elixir Golem Lumberjack
Lightning
Elixir Golem
Fisherman
Bats Zap
Electro Wizard
Zap Lumberjack
Lumberjack
Bats Zap Elixir Golem Witch Electro Wizard

Defense Synergies 1 11

Bats
Zap Fisherman Electro Wizard Lumberjack
Zap
Electro Wizard Bats Witch Fisherman Lumberjack
Elixir Golem
Witch
Zap Fisherman Electro Wizard Lumberjack
Lightning
Fisherman
Bats Zap Witch
Electro Wizard
Zap Bats Witch Lumberjack
Lumberjack
Bats Zap Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
Lumberjack Bats Zap Witch Fisherman Electro Wizard
Witch Fisherman Lumberjack Bats Lightning Electro Wizard
Witch Lumberjack Bats Fisherman Electro Wizard
Lightning Lumberjack
Bats Zap Electro Wizard Lumberjack
Bats Lightning Electro Wizard Zap Witch
Lightning Zap Electro Wizard
Witch Fisherman Lumberjack
Fisherman Electro Wizard Lumberjack
Bats Witch Electro Wizard Zap Fisherman Lumberjack
Bats Zap Witch Electro Wizard
Lumberjack Bats Zap Witch Lightning Electro Wizard
Bats Zap Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Lightning Fisherman Electro Wizard Lumberjack
Bats Witch Fisherman Electro Wizard Lumberjack
Bats Zap Witch Fisherman Electro Wizard Lumberjack
Zap Witch Bats Fisherman Electro Wizard Lumberjack
Fisherman Electro Wizard Lumberjack
Bats Witch Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Fisherman Electro Wizard
Electro Wizard Zap Lightning Fisherman Lumberjack
Lumberjack Bats Zap Witch Lightning Fisherman Electro Wizard
Lightning Lumberjack Bats Zap Fisherman Electro Wizard
Witch Fisherman Lumberjack
Bats Zap Witch Electro Wizard
Bats Witch Lightning Electro Wizard Lumberjack
Fisherman Lumberjack
Zap Lightning Electro Wizard Bats Witch
Witch
Bats Witch Lumberjack
Lightning Zap Electro Wizard
Lightning Witch Lumberjack
Witch
Witch Electro Wizard Bats Zap Lightning Fisherman Lumberjack
Bats Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Fisherman Electro Wizard
Lightning
Lightning
Zap
Bats Zap Witch
Witch
Zap Lightning
Zap Lightning Fisherman
Lightning Bats Fisherman Electro Wizard Lumberjack
Lightning Zap Fisherman Electro Wizard
Lightning Zap
Lightning Fisherman
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap Witch
Lightning
Lightning
Bats Lightning Fisherman
Lightning Zap Fisherman Electro Wizard
Lightning Zap Witch
Lightning
Lightning
Lightning Fisherman
Lightning Zap
Zap Witch
Witch Fisherman
Zap Witch Lightning Fisherman Electro Wizard
Lightning Zap Witch Fisherman
Lightning Zap Fisherman
Lightning Bats Zap Witch Electro Wizard
Zap Lightning Electro Wizard Bats Witch
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Bats Witch
Lightning Zap Witch Electro Wizard
Lightning Electro Wizard Lumberjack
Zap Lightning
Lightning Zap
Zap Bats Witch Lightning Electro Wizard
Bats Zap Witch Lightning Electro Wizard
Lightning Zap Witch Electro Wizard

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