My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Bandit
Giant Snowball
Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army Bandit
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Wizard Skeleton Army Bandit
The Log
Firecracker Elite Barbarians Skeleton Army Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon P.E.K.K.A Bandit
Fireball
Firecracker Elite Barbarians Wizard Skeleton Army Baby Dragon Bandit
Poison
Firecracker Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon Bandit
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Bandit Valkyrie Baby Dragon Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Bandit Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Baby Dragon P.E.K.K.A Bandit
Elite Barbarians
Valkyrie Firecracker Wizard Bandit
Valkyrie
Elite Barbarians Firecracker Wizard Baby Dragon P.E.K.K.A Bandit
Wizard
Elite Barbarians Valkyrie P.E.K.K.A Bandit
Skeleton Army
Baby Dragon
Firecracker Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Valkyrie Wizard Baby Dragon
Bandit
Firecracker Elite Barbarians Valkyrie Wizard Baby Dragon

Defense Synergies 2 15

Firecracker
Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Bandit
Elite Barbarians
Valkyrie Wizard
Valkyrie
Firecracker Elite Barbarians Wizard Baby Dragon P.E.K.K.A Bandit
Wizard
Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Firecracker Wizard Bandit
Baby Dragon
Firecracker Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Valkyrie Wizard Baby Dragon
Bandit
Firecracker Valkyrie Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Baby Dragon
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker Valkyrie Bandit
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Bandit
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker Valkyrie Bandit
Firecracker Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Firecracker Valkyrie Baby Dragon Bandit
Firecracker Wizard Baby Dragon
Valkyrie Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie Bandit
Valkyrie Skeleton Army Firecracker Wizard Baby Dragon Bandit
Firecracker Wizard Baby Dragon
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Firecracker Baby Dragon P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Bandit
Skeleton Army Elite Barbarians P.E.K.K.A Bandit
Wizard Firecracker Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A
Firecracker Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon Bandit
Valkyrie Wizard Baby Dragon Firecracker Bandit
P.E.K.K.A Elite Barbarians
Valkyrie Wizard Skeleton Army Firecracker Elite Barbarians Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians P.E.K.K.A Bandit
Bandit Firecracker Elite Barbarians Valkyrie Wizard Baby Dragon
Skeleton Army P.E.K.K.A Bandit Elite Barbarians Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Elite Barbarians Bandit
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army Bandit
Firecracker Wizard Baby Dragon
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Bandit
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army
P.E.K.K.A Firecracker Elite Barbarians Valkyrie Skeleton Army Baby Dragon Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Valkyrie
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army P.E.K.K.A Valkyrie Wizard Bandit
Wizard Firecracker Valkyrie Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Firecracker Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Firecracker Elite Barbarians Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Baby Dragon Bandit
Firecracker Valkyrie
Wizard Firecracker Valkyrie Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Bandit
Elite Barbarians
Firecracker Valkyrie Wizard Bandit
Firecracker Wizard Baby Dragon
Firecracker Elite Barbarians Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Elite Barbarians Baby Dragon
Firecracker Wizard Baby Dragon Bandit
Firecracker Wizard Baby Dragon Bandit
Firecracker Wizard Baby Dragon Bandit
Firecracker Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon
Firecracker Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Elite Barbarians Firecracker Wizard Baby Dragon
Firecracker Wizard
Elite Barbarians
Wizard Bandit
Firecracker
P.E.K.K.A
Firecracker Wizard
Skeleton Army Bandit
Firecracker Wizard Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Baby Dragon
Firecracker
Firecracker Baby Dragon Bandit

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