My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Bandit Electro Wizard Inferno Dragon Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Sparky
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Firecracker Bandit Inferno Dragon Sparky
Barbarian Barrel
Firecracker Valkyrie Bandit Electro Wizard Magic Archer Sparky
The Log
Firecracker Bandit Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Baby Dragon Bandit Electro Wizard Inferno Dragon Magic Archer Sparky
Fireball
Firecracker Baby Dragon Bandit Electro Wizard Inferno Dragon Magic Archer Sparky
Poison
Firecracker Electro Wizard Magic Archer Sparky
Lightning
Valkyrie Baby Dragon Bandit Electro Wizard Inferno Dragon Magic Archer Sparky
Rocket
Valkyrie Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Valkyrie Baby Dragon Electro Wizard Inferno Dragon Magic Archer Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Valkyrie Baby Dragon

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Baby Dragon Bandit Inferno Dragon Sparky
Valkyrie
Firecracker Baby Dragon Bandit Electro Wizard Magic Archer Sparky
Baby Dragon
Firecracker Valkyrie Bandit Electro Wizard Inferno Dragon Sparky
Bandit
Firecracker Valkyrie Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Valkyrie Baby Dragon Bandit Magic Archer Sparky
Inferno Dragon
Firecracker Baby Dragon
Magic Archer
Valkyrie Bandit Electro Wizard
Sparky
Firecracker Valkyrie Baby Dragon Electro Wizard

Defense Synergies 1 14

Firecracker
Valkyrie Baby Dragon Bandit Electro Wizard
Valkyrie
Firecracker Baby Dragon Bandit Electro Wizard Magic Archer Sparky
Baby Dragon
Firecracker Valkyrie Bandit Inferno Dragon
Bandit
Firecracker Valkyrie Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Firecracker Valkyrie Bandit Inferno Dragon Magic Archer
Inferno Dragon
Baby Dragon Electro Wizard
Magic Archer
Valkyrie Bandit Electro Wizard
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon Electro Wizard Magic Archer Sparky
Inferno Dragon Sparky Firecracker Valkyrie Bandit Electro Wizard
Sparky Valkyrie Bandit Electro Wizard Inferno Dragon
Inferno Dragon Sparky Firecracker Valkyrie Bandit Electro Wizard
Firecracker Valkyrie Sparky
Firecracker Valkyrie Baby Dragon Bandit Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Firecracker Baby Dragon Magic Archer
Valkyrie Baby Dragon Bandit Electro Wizard Magic Archer Sparky
Inferno Dragon Sparky
Firecracker Valkyrie Bandit Electro Wizard Sparky
Valkyrie Electro Wizard Firecracker Baby Dragon Bandit Magic Archer
Inferno Dragon Firecracker Baby Dragon Electro Wizard Magic Archer
Sparky Valkyrie Bandit Electro Wizard
Valkyrie Sparky Firecracker Baby Dragon Electro Wizard Magic Archer
Inferno Dragon Sparky Bandit Electro Wizard
Bandit Electro Wizard Inferno Dragon Sparky
Sparky Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Baby Dragon Bandit Electro Wizard Magic Archer
Valkyrie Baby Dragon Firecracker Bandit Electro Wizard Inferno Dragon Magic Archer
Sparky Electro Wizard Inferno Dragon
Valkyrie Firecracker Baby Dragon Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit Electro Wizard Sparky
Bandit Electro Wizard Firecracker Valkyrie Baby Dragon Inferno Dragon Magic Archer
Bandit Valkyrie Electro Wizard Sparky
Valkyrie Bandit Electro Wizard Sparky
Valkyrie Bandit Inferno Dragon Sparky
Firecracker Baby Dragon Electro Wizard Magic Archer
Sparky Valkyrie Bandit Electro Wizard
Valkyrie Inferno Dragon Sparky
Electro Wizard Firecracker Valkyrie Baby Dragon Bandit Inferno Dragon Magic Archer Sparky
Inferno Dragon Sparky
Inferno Dragon Valkyrie Sparky
Valkyrie Electro Wizard
Valkyrie Bandit Sparky
Firecracker Valkyrie Baby Dragon Magic Archer Sparky
Electro Wizard Sparky Firecracker Valkyrie Baby Dragon Inferno Dragon Magic Archer
Valkyrie Firecracker Baby Dragon Electro Wizard Inferno Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Baby Dragon Bandit Sparky
Firecracker Baby Dragon Bandit Electro Wizard Magic Archer
Baby Dragon Bandit Magic Archer Sparky
Firecracker Valkyrie Sparky
Firecracker Valkyrie Baby Dragon Magic Archer Sparky
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer Sparky
Firecracker Baby Dragon Magic Archer
Firecracker Bandit
Electro Wizard Sparky
Firecracker Valkyrie Bandit Electro Wizard Magic Archer Sparky
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Bandit Magic Archer Sparky
Firecracker Baby Dragon Bandit Magic Archer
Firecracker Baby Dragon Magic Archer Sparky
Firecracker Baby Dragon Bandit Magic Archer Sparky
Magic Archer Firecracker Baby Dragon Bandit Sparky
Sparky
Sparky
Firecracker Baby Dragon Bandit Electro Wizard Magic Archer Sparky
Firecracker Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Sparky
Baby Dragon
Firecracker Valkyrie Baby Dragon Magic Archer Sparky
Inferno Dragon
Firecracker Baby Dragon Bandit Electro Wizard Magic Archer Sparky
Baby Dragon Bandit Magic Archer Sparky
Firecracker Baby Dragon Bandit Magic Archer Sparky
Firecracker Baby Dragon Electro Wizard Magic Archer Sparky
Electro Wizard Firecracker
Sparky
Bandit Magic Archer Sparky
Firecracker Electro Wizard Magic Archer Sparky
Sparky
Firecracker Magic Archer Sparky
Electro Wizard Bandit Magic Archer
Firecracker Baby Dragon Electro Wizard Magic Archer
Firecracker Valkyrie Baby Dragon Electro Wizard Magic Archer Sparky
Firecracker Baby Dragon Magic Archer
Sparky
Firecracker Sparky
Firecracker Baby Dragon Electro Wizard Magic Archer Sparky
Firecracker Electro Wizard Magic Archer
Firecracker Baby Dragon Bandit Electro Wizard Magic Archer Sparky

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