My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Elixir Golem Witch Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs
Giant Snowball
Tombstone Royal Hogs Witch
Zap
Firecracker Tombstone Royal Hogs Witch
Barbarian Barrel
Firecracker Tombstone Elixir Golem Royal Hogs Witch Royal Ghost
The Log
Firecracker Tombstone Elixir Golem Royal Hogs Witch
Earthquake
Firecracker Tombstone Elixir Golem Royal Hogs Witch
Arrows
Firecracker Tombstone Royal Hogs Witch
Royal Delivery
Firecracker Elixir Golem Royal Hogs Witch Royal Ghost Mother Witch
Fireball
Firecracker Tombstone Elixir Golem Royal Hogs Witch Mother Witch
Poison
Firecracker Tombstone Elixir Golem Royal Hogs Witch Mother Witch
Lightning
Tombstone Witch Mother Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Elixir Golem Royal Ghost Mother Witch Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Hogs
Tombstone
Elixir Golem
Firecracker Witch The Log Royal Ghost Mother Witch
Royal Hogs
Mother Witch Firecracker The Log
Witch
Elixir Golem Royal Ghost
The Log
Elixir Golem Royal Hogs
Royal Ghost
Elixir Golem Witch Mother Witch
Mother Witch
Royal Hogs Elixir Golem Royal Ghost

Defense Synergies 1 7

Firecracker
The Log Tombstone
Tombstone
Firecracker Mother Witch
Elixir Golem
Royal Hogs
Witch
The Log Royal Ghost
The Log
Firecracker Witch Royal Ghost Mother Witch
Royal Ghost
Witch The Log Mother Witch
Mother Witch
Tombstone The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log
Firecracker Tombstone Witch The Log
Witch Tombstone
Witch Firecracker Tombstone
Firecracker Tombstone The Log
The Log Firecracker Royal Ghost Mother Witch
Firecracker Tombstone Witch
The Log
Witch Tombstone
Firecracker Royal Ghost
Witch Mother Witch Firecracker Tombstone The Log Royal Ghost
Firecracker Witch
Tombstone Witch The Log
Firecracker Tombstone Witch The Log Royal Ghost
Tombstone
The Log
Firecracker Tombstone Witch
Tombstone Firecracker Witch The Log Royal Ghost
Witch The Log Firecracker Tombstone Royal Ghost Mother Witch
Royal Ghost Firecracker Witch The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Royal Ghost
Firecracker The Log Royal Ghost
Tombstone Witch The Log
The Log
Tombstone Witch
Firecracker Mother Witch Witch
Tombstone Witch
Firecracker Tombstone Witch The Log
Witch Tombstone
Tombstone Witch
The Log
Tombstone Witch
Firecracker Witch
Tombstone Witch Firecracker The Log
Firecracker Witch The Log Royal Ghost Mother Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Firecracker The Log
Firecracker Mother Witch Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log Mother Witch
The Log
The Log
The Log
Firecracker The Log Mother Witch Witch
Witch
Firecracker The Log Witch Royal Ghost
Witch The Log
Firecracker The Log
Firecracker Witch Mother Witch
Firecracker Witch
The Log
Firecracker
Firecracker The Log
Tombstone Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Royal Ghost

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