My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Valkyrie Skeleton Army Magic Archer
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Skeleton Army Magic Archer
Fireball
Firecracker Tesla Hog Rider Skeleton Army Magic Archer
Poison
Firecracker Skeleton Army Magic Archer
Lightning
Tesla Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tesla Fireball Valkyrie Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Tesla Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Mega Knight
Tesla
Fireball
Hog Rider Magic Archer Mega Knight
Valkyrie
Hog Rider Firecracker Magic Archer
Hog Rider
Firecracker Fireball Valkyrie Magic Archer Mega Knight
Skeleton Army
Magic Archer
Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Magic Archer

Defense Synergies 1 12

Firecracker
Valkyrie Tesla Skeleton Army Mega Knight
Tesla
Firecracker Fireball Valkyrie Skeleton Army Magic Archer
Fireball
Tesla Valkyrie Mega Knight
Valkyrie
Firecracker Tesla Fireball Magic Archer
Hog Rider
Skeleton Army
Firecracker Tesla Magic Archer
Magic Archer
Tesla Valkyrie Skeleton Army Mega Knight
Mega Knight
Firecracker Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie Magic Archer
Skeleton Army Firecracker Tesla Valkyrie Mega Knight
Tesla Skeleton Army Mega Knight Valkyrie
Tesla Skeleton Army Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Tesla Valkyrie Magic Archer Mega Knight
Tesla Firecracker Fireball Magic Archer
Tesla Fireball Valkyrie Magic Archer Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Valkyrie Mega Knight
Valkyrie Skeleton Army Firecracker Tesla Fireball Magic Archer Mega Knight
Tesla Firecracker Fireball Magic Archer
Tesla Skeleton Army Mega Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army Mega Knight Firecracker Tesla Magic Archer
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Fireball Mega Knight
Tesla Mega Knight Firecracker Fireball Valkyrie Skeleton Army
Tesla Fireball Mega Knight Firecracker Valkyrie Skeleton Army Magic Archer
Valkyrie Firecracker Tesla Fireball Magic Archer Mega Knight
Tesla
Valkyrie Skeleton Army Mega Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Tesla Fireball
Fireball Firecracker Tesla Valkyrie Magic Archer Mega Knight
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Tesla Fireball
Tesla Valkyrie Skeleton Army Mega Knight
Firecracker Fireball Tesla Magic Archer
Skeleton Army Tesla Fireball Valkyrie
Mega Knight Tesla Valkyrie Skeleton Army
Mega Knight Firecracker Fireball Valkyrie Skeleton Army Magic Archer
Tesla Skeleton Army
Mega Knight Tesla Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie
Skeleton Army Mega Knight Tesla Fireball Valkyrie
Firecracker Tesla Fireball Valkyrie Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Firecracker Fireball Valkyrie Magic Archer
Valkyrie Mega Knight Firecracker Tesla Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Valkyrie
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Valkyrie Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball
Fireball
Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball
Firecracker Mega Knight
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Mega Knight

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