My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Valkyrie Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Dragons Barbarians Zappies Skeleton Army Clone
Zap
Firecracker Zappies Skeleton Army Clone
Barbarian Barrel
Firecracker Barbarians Valkyrie Zappies Skeleton Army Clone
The Log
Firecracker Barbarians Zappies Skeleton Army Clone
Earthquake
Firecracker Barbarians Zappies Skeleton Army Clone
Arrows
Firecracker Skeleton Dragons Zappies Skeleton Army Clone
Royal Delivery
Firecracker Skeleton Dragons Barbarians Valkyrie Zappies Skeleton Army Clone
Fireball
Firecracker Skeleton Dragons Barbarians Zappies Skeleton Army Clone
Poison
Firecracker Skeleton Dragons Barbarians Zappies Skeleton Army Clone
Lightning
Skeleton Dragons Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Clone Skeleton Dragons Fireball Valkyrie Zappies Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Clone Skeleton Dragons

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Skeleton Dragons Valkyrie Zappies
Skeleton Dragons
Firecracker Valkyrie Zappies Clone
Barbarians
Fireball
Valkyrie
Firecracker Skeleton Dragons Zappies
Zappies
Firecracker Skeleton Dragons Valkyrie Clone
Skeleton Army
Clone
Clone
Skeleton Army Skeleton Dragons Zappies

Defense Synergies 1 14

Firecracker
Valkyrie Skeleton Dragons Zappies Skeleton Army
Skeleton Dragons
Firecracker Barbarians Fireball Valkyrie Zappies Skeleton Army
Barbarians
Skeleton Dragons Zappies Skeleton Army
Fireball
Skeleton Dragons Valkyrie Zappies
Valkyrie
Firecracker Skeleton Dragons Fireball Zappies
Zappies
Firecracker Skeleton Dragons Barbarians Fireball Valkyrie Skeleton Army
Skeleton Army
Firecracker Skeleton Dragons Barbarians Zappies
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Fireball Valkyrie Zappies
Barbarians Skeleton Army Firecracker Skeleton Dragons Valkyrie Zappies
Barbarians Skeleton Army Skeleton Dragons Valkyrie Zappies
Barbarians Skeleton Army Firecracker Skeleton Dragons Valkyrie Zappies
Firecracker Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Firecracker Skeleton Dragons Valkyrie Zappies
Skeleton Dragons Firecracker Fireball Zappies
Skeleton Dragons Barbarians Fireball Valkyrie
Barbarians Zappies Skeleton Army
Skeleton Army Firecracker Barbarians Valkyrie Zappies
Skeleton Dragons Barbarians Valkyrie Skeleton Army Firecracker Fireball Zappies
Skeleton Dragons Firecracker Fireball Zappies
Barbarians Skeleton Army Skeleton Dragons Fireball Valkyrie Zappies
Fireball Valkyrie Skeleton Army Firecracker Skeleton Dragons Barbarians Zappies
Barbarians Skeleton Army Zappies
Barbarians Skeleton Army Fireball Zappies
Barbarians Firecracker Skeleton Dragons Fireball Valkyrie Zappies Skeleton Army
Fireball Firecracker Skeleton Dragons Barbarians Valkyrie Zappies Skeleton Army
Valkyrie Firecracker Skeleton Dragons Barbarians Fireball Zappies
Barbarians Zappies
Skeleton Dragons Valkyrie Skeleton Army Firecracker Barbarians Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Fireball Zappies
Fireball Firecracker Skeleton Dragons Valkyrie
Barbarians Zappies Skeleton Army Valkyrie
Valkyrie Skeleton Army Barbarians Fireball Zappies
Barbarians Valkyrie Zappies Skeleton Army
Firecracker Skeleton Dragons Fireball Zappies
Skeleton Army Barbarians Fireball Valkyrie Zappies
Barbarians Valkyrie Zappies Skeleton Army
Firecracker Skeleton Dragons Barbarians Fireball Valkyrie Zappies Skeleton Army
Skeleton Dragons Barbarians Zappies Skeleton Army
Barbarians Valkyrie Zappies
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Skeleton Army Fireball Valkyrie Zappies
Firecracker Skeleton Dragons Barbarians Fireball Valkyrie Zappies Skeleton Army
Barbarians Zappies Skeleton Army Firecracker Skeleton Dragons Fireball Valkyrie
Valkyrie Firecracker Skeleton Dragons Barbarians Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Skeleton Dragons Valkyrie
Firecracker Fireball Skeleton Dragons
Skeleton Dragons Fireball
Firecracker Skeleton Dragons Barbarians Fireball Valkyrie
Fireball Firecracker Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons Fireball
Firecracker Skeleton Dragons
Fireball Firecracker Skeleton Dragons
Fireball Firecracker Skeleton Dragons
Fireball
Firecracker Skeleton Dragons Fireball Valkyrie
Fireball Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Firecracker Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball Valkyrie
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball
Firecracker Skeleton Dragons Fireball Valkyrie
Firecracker Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball Zappies
Fireball
Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball Zappies
Firecracker Fireball
Barbarians Fireball Zappies Skeleton Army
Fireball Firecracker Skeleton Dragons Zappies
Fireball
Fireball Firecracker Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons Fireball
Fireball
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Fireball Zappies
Firecracker Skeleton Dragons Fireball Zappies
Firecracker Fireball

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