My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Balloon Electro Wizard Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Ram Rider
Giant Snowball
Balloon Lumberjack Ram Rider
Zap
Firecracker Dark Prince Balloon Ram Rider
Barbarian Barrel
Firecracker Dark Prince Electro Wizard Lumberjack
The Log
Firecracker Dark Prince Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince Balloon Electro Wizard Lumberjack Ram Rider
Fireball
Firecracker Balloon Electro Wizard Lumberjack Ram Rider
Poison
Firecracker Balloon Electro Wizard
Lightning
Dark Prince Balloon Electro Wizard Lumberjack Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dark Prince Electro Wizard Lumberjack Balloon Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Dark Prince Electro Wizard Lumberjack

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Balloon Lumberjack Ram Rider Mega Knight
Dark Prince
Firecracker Balloon Lightning Electro Wizard Lumberjack Ram Rider
Balloon
Lumberjack Firecracker Dark Prince Electro Wizard Mega Knight
Lightning
Ram Rider Dark Prince
Electro Wizard
Dark Prince Balloon Lumberjack Ram Rider Mega Knight
Lumberjack
Balloon Firecracker Dark Prince Electro Wizard Ram Rider Mega Knight
Ram Rider
Lightning Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Mega Knight
Firecracker Balloon Electro Wizard Lumberjack Ram Rider

Defense Synergies 0 9

Firecracker
Dark Prince Electro Wizard Lumberjack Mega Knight
Dark Prince
Firecracker Electro Wizard
Balloon
Lightning
Electro Wizard
Firecracker Dark Prince Lumberjack Ram Rider Mega Knight
Lumberjack
Firecracker Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack
Mega Knight
Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Wizard Ram Rider
Lumberjack Firecracker Dark Prince Electro Wizard Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Dark Prince Lightning Electro Wizard
Lumberjack Firecracker Dark Prince Electro Wizard Ram Rider Mega Knight
Lightning Firecracker Dark Prince Lumberjack Mega Knight
Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Lightning Electro Wizard Ram Rider Firecracker
Lightning Electro Wizard Ram Rider Mega Knight
Lumberjack
Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Dark Prince Lumberjack Ram Rider Mega Knight
Firecracker Electro Wizard Ram Rider
Lumberjack Mega Knight Dark Prince Lightning Electro Wizard Ram Rider
Mega Knight Firecracker Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack Ram Rider Mega Knight
Lightning Electro Wizard Lumberjack Ram Rider Mega Knight
Mega Knight Firecracker Dark Prince Electro Wizard Lumberjack
Mega Knight Firecracker Dark Prince Electro Wizard Lumberjack Ram Rider
Firecracker Dark Prince Electro Wizard Lumberjack Ram Rider Mega Knight
Electro Wizard Lumberjack Ram Rider
Dark Prince Mega Knight Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Dark Prince Electro Wizard
Electro Wizard Firecracker Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Dark Prince Lightning Electro Wizard Ram Rider
Dark Prince Lightning Lumberjack Mega Knight Electro Wizard Ram Rider
Dark Prince Lumberjack Ram Rider Mega Knight
Firecracker Electro Wizard Ram Rider
Dark Prince Lightning Electro Wizard Lumberjack Ram Rider
Mega Knight Dark Prince Lumberjack
Lightning Electro Wizard Mega Knight Firecracker Dark Prince
Mega Knight Dark Prince Lumberjack
Lightning Mega Knight Dark Prince Electro Wizard
Dark Prince Lightning Mega Knight Lumberjack Ram Rider
Firecracker Mega Knight
Electro Wizard Firecracker Dark Prince Lightning Lumberjack
Mega Knight Firecracker Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Electro Wizard Ram Rider
Lightning
Lightning Firecracker Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker Ram Rider
Firecracker
Firecracker Lightning Ram Rider
Firecracker Lightning Ram Rider
Lightning Electro Wizard Lumberjack
Firecracker Lightning Dark Prince Electro Wizard Ram Rider
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Mega Knight
Lightning
Lightning
Lightning Firecracker Dark Prince Electro Wizard Mega Knight
Lightning Firecracker Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Firecracker Dark Prince Mega Knight
Firecracker Lightning Electro Wizard Ram Rider
Lightning Ram Rider Mega Knight
Lightning Firecracker
Lightning Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning Mega Knight
Lightning Firecracker Electro Wizard
Mega Knight
Firecracker Lightning
Lightning Electro Wizard Dark Prince
Lightning Firecracker Electro Wizard Ram Rider
Lightning Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Firecracker Lightning
Lightning
Firecracker Dark Prince Mega Knight
Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Dark Prince Electro Wizard Mega Knight

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