My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker Heal Spirit
The Log
Skeletons Firecracker Royal Giant Heal Spirit Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Heal Spirit
Royal Delivery
Skeletons Firecracker Heal Spirit Mini P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Ice Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Ice Golem Firecracker Royal Delivery Earthquake Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Ice Golem Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Ice Golem Earthquake Mini P.E.K.K.A
Royal Delivery
Royal Giant
Firecracker Heal Spirit Earthquake Ice Golem
Heal Spirit
Royal Giant Mini P.E.K.K.A
Ice Golem
Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Royal Giant Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Heal Spirit Ice Golem Earthquake

Defense Synergies 1 14

Skeletons
Firecracker Royal Delivery Ice Golem Earthquake Mini P.E.K.K.A
Firecracker
Ice Golem Skeletons Royal Delivery Earthquake Mini P.E.K.K.A
Royal Delivery
Skeletons Firecracker Ice Golem Earthquake Mini P.E.K.K.A
Royal Giant
Heal Spirit
Ice Golem
Firecracker Skeletons Royal Delivery Earthquake Mini P.E.K.K.A
Earthquake
Skeletons Firecracker Royal Delivery Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Firecracker Royal Delivery Ice Golem Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Ice Golem
Mini P.E.K.K.A Skeletons Firecracker Royal Delivery
Mini P.E.K.K.A Skeletons Royal Delivery
Mini P.E.K.K.A Skeletons Firecracker
Firecracker Royal Delivery Earthquake Mini P.E.K.K.A
Royal Delivery Skeletons Firecracker Earthquake
Firecracker Royal Delivery
Earthquake Ice Golem
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Royal Delivery Ice Golem Mini P.E.K.K.A
Skeletons Firecracker Royal Delivery Ice Golem Earthquake
Firecracker Royal Delivery
Mini P.E.K.K.A Skeletons Royal Delivery Earthquake
Firecracker Royal Delivery Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Royal Delivery Mini P.E.K.K.A
Skeletons Firecracker Royal Delivery Mini P.E.K.K.A
Royal Delivery Firecracker
Royal Delivery Earthquake Firecracker Ice Golem
Mini P.E.K.K.A
Firecracker Royal Delivery Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Royal Delivery Ice Golem
Royal Delivery Firecracker Ice Golem Mini P.E.K.K.A
Royal Delivery Skeletons Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Royal Delivery Ice Golem
Skeletons Royal Delivery Mini P.E.K.K.A
Firecracker Royal Delivery Skeletons Ice Golem
Royal Delivery Mini P.E.K.K.A Skeletons Ice Golem
Mini P.E.K.K.A Royal Delivery
Royal Delivery Skeletons Firecracker Ice Golem Mini P.E.K.K.A
Skeletons Royal Delivery
Mini P.E.K.K.A
Royal Delivery
Royal Delivery Mini P.E.K.K.A Skeletons Ice Golem
Firecracker
Skeletons Firecracker Royal Delivery Ice Golem Mini P.E.K.K.A
Firecracker Royal Delivery Ice Golem Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Ice Golem
Firecracker
Earthquake
Earthquake Firecracker Ice Golem
Firecracker Earthquake
Firecracker Ice Golem
Firecracker Earthquake
Earthquake Firecracker Ice Golem
Firecracker
Mini P.E.K.K.A
Firecracker Earthquake
Firecracker
Earthquake Firecracker Ice Golem
Earthquake Firecracker
Earthquake Firecracker Ice Golem
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A
Firecracker Earthquake
Earthquake
Earthquake
Firecracker Ice Golem Earthquake
Firecracker Earthquake
Firecracker
Firecracker Ice Golem
Firecracker
Mini P.E.K.K.A
Earthquake
Firecracker
Firecracker Earthquake
Earthquake
Firecracker
Firecracker Mini P.E.K.K.A
Firecracker Ice Golem Earthquake
Firecracker
Firecracker
Firecracker
Firecracker

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