My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Balloon
Giant Snowball
Musketeer Hog Rider Guards Balloon
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Musketeer Valkyrie Wizard Guards
The Log
Firecracker Musketeer Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Musketeer Valkyrie Hog Rider Wizard Guards Balloon
Fireball
Firecracker Musketeer Hog Rider Wizard Balloon
Poison
Firecracker Musketeer Wizard Guards Balloon
Lightning
Musketeer Valkyrie Wizard Balloon
Rocket
Musketeer Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Guards Musketeer Valkyrie Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Guards Musketeer

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Balloon
Musketeer
Valkyrie Hog Rider Balloon
Valkyrie
Musketeer Hog Rider Balloon Firecracker Wizard
Hog Rider
Firecracker Musketeer Valkyrie Rage Wizard Guards Balloon
Wizard
Valkyrie Hog Rider Rage Balloon
Rage
Hog Rider Balloon Wizard
Guards
Hog Rider
Balloon
Valkyrie Rage Firecracker Musketeer Hog Rider Wizard

Defense Synergies 3 4

Firecracker
Valkyrie Musketeer Guards
Musketeer
Valkyrie Guards Firecracker
Valkyrie
Firecracker Musketeer Wizard
Hog Rider
Wizard
Valkyrie Guards
Rage
Guards
Musketeer Firecracker Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Wizard
Firecracker Musketeer Valkyrie
Musketeer Valkyrie
Firecracker Musketeer Valkyrie Guards
Firecracker Valkyrie
Firecracker Musketeer Valkyrie Guards
Musketeer Firecracker Wizard
Musketeer Valkyrie
Musketeer
Guards Firecracker Musketeer Valkyrie
Valkyrie Guards Firecracker Musketeer Wizard
Musketeer Firecracker Wizard
Musketeer Valkyrie Wizard Guards
Valkyrie Wizard Firecracker Guards
Wizard Firecracker Musketeer Valkyrie
Firecracker Musketeer Valkyrie Wizard Guards
Valkyrie Wizard Firecracker Musketeer Guards
Musketeer
Valkyrie Wizard Firecracker Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Firecracker Musketeer Valkyrie Wizard
Guards Musketeer Valkyrie
Valkyrie Guards Musketeer
Musketeer Valkyrie Guards
Firecracker Wizard Musketeer
Guards Musketeer Valkyrie
Valkyrie
Firecracker Valkyrie
Musketeer Guards
Musketeer Valkyrie Guards
Valkyrie Guards
Valkyrie Wizard Guards
Wizard Firecracker Musketeer Valkyrie
Guards Firecracker Musketeer Valkyrie
Valkyrie Firecracker Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie Guards
Firecracker Musketeer
Firecracker Musketeer Valkyrie Guards
Wizard Firecracker Valkyrie
Firecracker Wizard Musketeer
Firecracker Musketeer Wizard
Firecracker Wizard
Firecracker Wizard
Musketeer Guards
Firecracker Musketeer Valkyrie Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Firecracker Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Firecracker Valkyrie Wizard
Firecracker Musketeer Wizard
Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Guards
Musketeer Wizard
Firecracker
Firecracker Wizard
Musketeer Guards
Firecracker Musketeer Wizard
Firecracker Musketeer Valkyrie Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer Guards
Firecracker Musketeer
Firecracker Musketeer

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