My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Witch Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Executioner
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Elixir Collector Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch Executioner
Fireball
Firecracker Elixir Collector Witch Executioner
Poison
Firecracker Elixir Collector Witch Executioner
Lightning
Mini P.E.K.K.A Elixir Collector Witch Executioner
Rocket
Elixir Collector Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Mini P.E.K.K.A Witch Executioner Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Firecracker Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mirror Golem
Mini P.E.K.K.A
Firecracker Mirror Rage Golem
Elixir Collector
Mirror
Firecracker Mini P.E.K.K.A
Rage
Witch Mini P.E.K.K.A
Witch
Rage Golem
Executioner
Golem
Golem
Firecracker Mini P.E.K.K.A Witch Executioner

Defense Synergies 0 6

Firecracker
Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Firecracker Mirror Witch Executioner
Elixir Collector
Mirror
Firecracker Mini P.E.K.K.A Executioner
Rage
Witch
Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A Mirror
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Mini P.E.K.K.A Firecracker Witch Executioner
Mini P.E.K.K.A Witch Executioner
Mini P.E.K.K.A Witch Firecracker
Firecracker Mini P.E.K.K.A
Firecracker Executioner
Firecracker Witch Executioner
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A
Witch Executioner Firecracker
Executioner Firecracker Witch
Mini P.E.K.K.A Witch
Executioner Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch Executioner
Firecracker Witch Executioner
Witch Executioner Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Executioner
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch Executioner
Firecracker Executioner Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Executioner
Firecracker Witch Executioner
Witch Firecracker Mini P.E.K.K.A Executioner
Executioner Firecracker Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner
Firecracker
Executioner Firecracker
Firecracker Executioner Witch
Firecracker Witch Executioner
Firecracker Executioner
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Witch Executioner
Firecracker Executioner
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Executioner
Firecracker Witch
Firecracker Witch Executioner
Witch
Firecracker Witch Executioner
Witch
Firecracker
Firecracker Witch Executioner
Firecracker Witch
Mini P.E.K.K.A
Firecracker
Firecracker
Witch
Firecracker Witch Executioner
Firecracker Mini P.E.K.K.A Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker Witch
Firecracker Witch Executioner
Firecracker Witch Executioner

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