My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Knight Firecracker Ice Wizard
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker P.E.K.K.A Ice Wizard
Fireball
Firecracker Ice Wizard
Poison
Bats Firecracker Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Tornado Ice Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Firecracker P.E.K.K.A
Zap
Firecracker Tornado P.E.K.K.A Bats Knight Royal Giant Ice Wizard
Knight
Bats Firecracker Zap Ice Wizard
Firecracker
Zap Knight Royal Giant Bats Tornado P.E.K.K.A
Royal Giant
Bats Firecracker Ice Wizard Zap Tornado
Tornado
Zap P.E.K.K.A Firecracker Royal Giant Ice Wizard
P.E.K.K.A
Zap Tornado Bats Firecracker Ice Wizard
Ice Wizard
Royal Giant Zap Knight Tornado P.E.K.K.A

Defense Synergies 5 14

Bats
Knight Zap Firecracker P.E.K.K.A Ice Wizard
Zap
Bats Knight Firecracker Tornado P.E.K.K.A Ice Wizard
Knight
Bats Firecracker Ice Wizard Zap Tornado
Firecracker
Knight Bats Zap Tornado P.E.K.K.A Ice Wizard
Royal Giant
Tornado
P.E.K.K.A Ice Wizard Zap Knight Firecracker
P.E.K.K.A
Tornado Bats Zap Firecracker Ice Wizard
Ice Wizard
Knight Tornado Bats Zap Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Bats Zap Knight Firecracker Ice Wizard
Tornado P.E.K.K.A Bats Knight Ice Wizard
P.E.K.K.A Bats Knight Firecracker Ice Wizard
Firecracker Tornado P.E.K.K.A
Tornado Bats Zap Firecracker Ice Wizard
Bats Tornado Zap Firecracker Ice Wizard
Zap P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard
Knight Tornado Firecracker Ice Wizard
Bats Ice Wizard Zap Knight Firecracker Tornado
Bats Zap Firecracker Tornado Ice Wizard
P.E.K.K.A Bats Zap Knight Ice Wizard
Bats Zap Firecracker Tornado P.E.K.K.A
P.E.K.K.A Knight
Tornado Zap P.E.K.K.A
Bats Knight Firecracker Tornado P.E.K.K.A
Bats Zap Knight Firecracker Tornado Ice Wizard
Zap Tornado Bats Knight Firecracker Ice Wizard
P.E.K.K.A Tornado
Bats Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Firecracker
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bats Zap Knight Tornado
P.E.K.K.A Knight
Firecracker Bats Zap Tornado Ice Wizard
P.E.K.K.A Bats Knight Ice Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Tornado
P.E.K.K.A Knight
Firecracker
Bats Zap Knight Firecracker Tornado P.E.K.K.A
Bats Zap Firecracker P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Tornado Ice Wizard
Knight Firecracker
Zap Firecracker
Firecracker Bats Zap Tornado Ice Wizard
Firecracker Tornado
Zap Firecracker Tornado Ice Wizard
Zap Firecracker Tornado
Bats Tornado
Firecracker Zap Knight Tornado
Zap Firecracker Tornado
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Bats
Zap Firecracker
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Ice Wizard
Firecracker Zap Tornado Ice Wizard
Zap Tornado
Zap Firecracker Tornado
Bats Zap Firecracker Tornado Ice Wizard
Zap Bats Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Bats
Zap Firecracker Tornado Ice Wizard
Knight Firecracker
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A
Zap Bats Firecracker Tornado
Firecracker Bats Zap Tornado
Zap Firecracker Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: