My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Rascals Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Rascals Skeleton Army
The Log
Firecracker Rascals Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Rascals Skeleton Army
Royal Delivery
Bats Knight Firecracker Rascals Skeleton Army Miner
Fireball
Firecracker Rascals Skeleton Army
Poison
Bats Firecracker Rascals Skeleton Army
Lightning
Knight
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Skeleton Army Miner Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Miner Firecracker Rascals
Knight
Bats Firecracker The Log Miner
Firecracker
Knight Miner Bats Rascals Giant
Rascals
Bats Firecracker Miner
Giant
Bats Miner Firecracker The Log
Skeleton Army
The Log
Knight Giant Miner
Miner
Bats Firecracker Giant Knight Rascals The Log

Defense Synergies 3 10

Bats
Knight Firecracker Rascals The Log
Knight
Bats Firecracker Skeleton Army The Log
Firecracker
Knight The Log Bats Rascals Skeleton Army
Rascals
Bats Firecracker The Log
Giant
Skeleton Army
Knight Firecracker The Log
The Log
Firecracker Bats Knight Rascals Skeleton Army Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Skeleton Army Bats Knight Firecracker Rascals The Log
Skeleton Army Bats Knight Rascals
Skeleton Army Bats Knight Firecracker Rascals
Firecracker Skeleton Army The Log
Skeleton Army The Log Bats Firecracker Rascals
Bats Firecracker Rascals
Rascals The Log
Rascals Skeleton Army
Knight Skeleton Army Firecracker Rascals Miner
Bats Skeleton Army Knight Firecracker Rascals The Log
Bats Firecracker Rascals
Skeleton Army Bats Knight Rascals The Log
Skeleton Army Bats Firecracker Rascals The Log
Skeleton Army Knight Rascals
Skeleton Army Rascals The Log
Bats Knight Firecracker Rascals Skeleton Army
Bats Knight Firecracker Rascals Skeleton Army The Log
The Log Bats Knight Firecracker Rascals
Rascals Skeleton Army Bats Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeleton Army
Knight Firecracker The Log Miner
Skeleton Army Bats Knight Rascals The Log
Skeleton Army Bats Knight Rascals The Log
Knight Rascals Skeleton Army
Firecracker Bats Rascals
Rascals Skeleton Army Bats Knight
Knight Rascals Skeleton Army
Bats Knight Firecracker Skeleton Army The Log
Skeleton Army
Bats Knight Rascals
Skeleton Army The Log
Rascals Skeleton Army Knight
Firecracker Rascals Skeleton Army
Rascals Skeleton Army Bats Knight Firecracker The Log
Bats Firecracker Rascals The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rascals The Log
Firecracker The Log Miner
The Log Miner
Knight Firecracker Rascals The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Bats
Firecracker Miner Knight The Log
Firecracker
Knight Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log Miner
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Miner
Firecracker
Firecracker The Log
Bats Skeleton Army
Firecracker
The Log
Miner Knight Firecracker Rascals
The Log Firecracker
Firecracker
Bats Firecracker Rascals The Log
Firecracker Bats
Firecracker The Log Miner

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