My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Firecracker Minion Horde Skeleton Army
Barbarian Barrel
Firecracker Wizard Skeleton Army Royal Ghost
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Hog Rider Wizard Skeleton Army Royal Ghost
Fireball
Firecracker Minion Horde Hog Rider Wizard Skeleton Army
Poison
Firecracker Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Royal Ghost Fireball Hog Rider Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Royal Ghost Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Giant
Minion Horde
Hog Rider Giant
Fireball
Hog Rider Giant
Hog Rider
Firecracker Fireball Minion Horde Giant Wizard
Giant
Firecracker Minion Horde Fireball Hog Rider Wizard Royal Ghost
Wizard
Hog Rider Giant Royal Ghost
Skeleton Army
Royal Ghost
Giant Wizard

Defense Synergies 0 3

Firecracker
Skeleton Army
Minion Horde
Fireball
Hog Rider
Giant
Wizard
Skeleton Army Royal Ghost
Skeleton Army
Firecracker Wizard
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Wizard
Minion Horde Skeleton Army Firecracker
Minion Horde Skeleton Army
Minion Horde Skeleton Army Firecracker
Firecracker Fireball Skeleton Army
Fireball Skeleton Army Firecracker Royal Ghost
Minion Horde Firecracker Fireball Wizard
Fireball
Minion Horde Skeleton Army
Skeleton Army Firecracker Minion Horde Royal Ghost
Minion Horde Skeleton Army Firecracker Fireball Wizard Royal Ghost
Minion Horde Firecracker Fireball Wizard
Minion Horde Skeleton Army Fireball Wizard
Fireball Wizard Skeleton Army Firecracker Minion Horde Royal Ghost
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball
Minion Horde Wizard Firecracker Fireball Skeleton Army
Fireball Firecracker Minion Horde Wizard Skeleton Army Royal Ghost
Wizard Firecracker Fireball Royal Ghost
Wizard Skeleton Army Royal Ghost Firecracker Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Royal Ghost
Fireball Firecracker Wizard Royal Ghost
Skeleton Army Minion Horde
Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army
Firecracker Fireball Wizard Minion Horde
Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army
Minion Horde Firecracker Fireball Skeleton Army
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Wizard
Wizard Firecracker Minion Horde Fireball Skeleton Army
Skeleton Army Firecracker Minion Horde Fireball
Firecracker Minion Horde Fireball Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Royal Ghost
Firecracker Fireball Royal Ghost
Minion Horde Fireball
Firecracker Fireball
Fireball Wizard Firecracker Minion Horde
Firecracker Fireball Wizard Minion Horde
Firecracker Minion Horde Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Minion Horde Fireball
Firecracker Minion Horde Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Wizard
Fireball
Minion Horde
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Firecracker Fireball Wizard
Minion Horde
Firecracker Fireball Wizard Royal Ghost
Fireball Wizard
Fireball Firecracker
Firecracker Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball Wizard
Minion Horde Fireball Skeleton Army
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Minion Horde Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Minion Horde
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost

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