My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Night Witch
Giant Snowball
Hog Rider Miner Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Electro Wizard Night Witch
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Miner Electro Wizard Night Witch
Fireball
Firecracker Hog Rider Wizard Electro Wizard Night Witch
Poison
Firecracker Wizard Electro Wizard Night Witch
Lightning
Valkyrie Wizard Electro Wizard Night Witch
Rocket
Valkyrie Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Valkyrie Hog Rider Poison Electro Wizard Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Miner Valkyrie Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Miner Valkyrie
Valkyrie
Hog Rider Firecracker Wizard Electro Wizard
Hog Rider
Firecracker Valkyrie Wizard Poison Electro Wizard
Wizard
Valkyrie Hog Rider Miner
Poison
Miner Hog Rider Night Witch
Miner
Firecracker Poison Wizard Electro Wizard
Electro Wizard
Valkyrie Hog Rider Miner
Night Witch
Poison

Defense Synergies 1 8

Firecracker
Valkyrie Electro Wizard Night Witch
Valkyrie
Firecracker Wizard Electro Wizard Night Witch
Hog Rider
Wizard
Valkyrie Electro Wizard
Poison
Electro Wizard
Miner
Electro Wizard
Firecracker Valkyrie Wizard Poison Night Witch
Night Witch
Firecracker Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Electro Wizard
Firecracker Valkyrie Electro Wizard Night Witch
Valkyrie Electro Wizard Night Witch
Night Witch Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Poison
Firecracker Valkyrie Electro Wizard Night Witch
Electro Wizard Firecracker Wizard Poison Night Witch
Valkyrie Poison Electro Wizard
Night Witch
Firecracker Valkyrie Miner Electro Wizard Night Witch
Valkyrie Poison Electro Wizard Firecracker Wizard Night Witch
Firecracker Wizard Poison Electro Wizard Night Witch
Night Witch Valkyrie Wizard Electro Wizard
Valkyrie Wizard Firecracker Poison Electro Wizard Night Witch
Electro Wizard
Electro Wizard
Wizard Firecracker Valkyrie Poison Electro Wizard Night Witch
Firecracker Valkyrie Wizard Electro Wizard Night Witch
Valkyrie Wizard Poison Firecracker Electro Wizard
Electro Wizard
Valkyrie Wizard Firecracker Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Poison Electro Wizard Firecracker Valkyrie Wizard Miner
Valkyrie Electro Wizard
Valkyrie Electro Wizard Night Witch
Valkyrie Night Witch
Firecracker Wizard Poison Electro Wizard
Valkyrie Electro Wizard Night Witch
Valkyrie
Electro Wizard Firecracker Valkyrie Poison
Valkyrie
Valkyrie Poison Electro Wizard
Valkyrie Wizard Night Witch
Wizard Firecracker Valkyrie
Electro Wizard Firecracker Valkyrie Poison Night Witch
Valkyrie Poison Firecracker Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie
Firecracker Poison Miner Electro Wizard
Poison Miner
Firecracker Valkyrie Poison
Wizard Poison Firecracker Valkyrie
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Miner Firecracker Wizard
Poison Electro Wizard Night Witch
Firecracker Poison Miner Valkyrie Wizard Electro Wizard
Poison Firecracker Wizard
Poison Firecracker Miner
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Night Witch
Firecracker Wizard Poison Electro Wizard
Firecracker Valkyrie Wizard Poison Miner
Poison Night Witch
Wizard Poison
Poison
Firecracker Poison Valkyrie Wizard
Firecracker Poison Miner Wizard Electro Wizard
Wizard Poison Miner
Poison Miner Firecracker
Poison Firecracker Wizard Electro Wizard Night Witch
Electro Wizard Firecracker Wizard Poison
Night Witch
Poison Wizard Miner Night Witch
Firecracker Poison Electro Wizard
Firecracker Wizard Poison
Electro Wizard Night Witch
Poison Firecracker Wizard Electro Wizard
Poison Miner Firecracker Valkyrie Wizard Electro Wizard
Firecracker Wizard Poison
Poison
Firecracker
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Miner Electro Wizard

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