My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Hog Rider Wall Breakers Skeleton Army
Zap
Firecracker Inferno Tower Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Inferno Tower Wall Breakers Skeleton Army Electro Wizard
The Log
Firecracker Hog Rider Wall Breakers Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Hog Rider Wall Breakers Skeleton Army Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Wall Breakers Skeleton Army Electro Wizard
Poison
Firecracker Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Skeleton Army Hog Rider Electro Wizard Golden Knight Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Wall Breakers
Hog Rider
Firecracker The Log Electro Wizard Golden Knight
Inferno Tower
Wall Breakers
Firecracker The Log Electro Wizard
Skeleton Army
The Log
Hog Rider Wall Breakers
Electro Wizard
Hog Rider Wall Breakers
Golden Knight
Hog Rider

Defense Synergies 4 8

Firecracker
The Log Inferno Tower Skeleton Army Electro Wizard Golden Knight
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Firecracker
Wall Breakers
Skeleton Army
Inferno Tower Firecracker The Log Electro Wizard
The Log
Firecracker Inferno Tower Skeleton Army Electro Wizard Golden Knight
Electro Wizard
Inferno Tower Firecracker Skeleton Army The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower Skeleton Army Firecracker The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Firecracker Electro Wizard
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker Electro Wizard
Inferno Tower Electro Wizard Firecracker
Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Firecracker The Log
Inferno Tower Firecracker Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Skeleton Army Firecracker The Log Electro Wizard Golden Knight
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Firecracker Inferno Tower Skeleton Army Electro Wizard
Firecracker Skeleton Army The Log Electro Wizard Golden Knight
The Log Firecracker Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Firecracker The Log
Skeleton Army Inferno Tower The Log Electro Wizard Golden Knight
Skeleton Army Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army
Firecracker Electro Wizard
Skeleton Army Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Firecracker Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower Golden Knight
Skeleton Army The Log Electro Wizard
Skeleton Army Inferno Tower Golden Knight
Firecracker Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Firecracker The Log Golden Knight
Firecracker Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Electro Wizard Golden Knight
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Golden Knight
Electro Wizard
Firecracker The Log Electro Wizard Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log Golden Knight
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Electro Wizard Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Skeleton Army
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker
Firecracker The Log Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Golden Knight

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