My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Witch
Zap
Firecracker Furnace Witch
Barbarian Barrel
Firecracker Furnace Witch Electro Wizard Magic Archer
The Log
Firecracker Furnace Witch
Earthquake
Firecracker Furnace Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Firecracker Witch Electro Wizard Magic Archer
Fireball
Firecracker Furnace Witch Electro Wizard Magic Archer
Poison
Firecracker Furnace Witch Electro Wizard Magic Archer
Lightning
Furnace Witch Electro Wizard Magic Archer
Rocket
Furnace Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fireball Furnace Electro Wizard Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Fireball Furnace

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Knight
Fireball
The Log Electro Wizard Magic Archer Mega Knight
Furnace
Witch
Mega Knight
The Log
Fireball Magic Archer Mega Knight
Electro Wizard
Fireball Magic Archer Mega Knight
Magic Archer
Fireball The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Fireball Witch The Log Electro Wizard Magic Archer

Defense Synergies 2 15

Firecracker
The Log Electro Wizard Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Furnace
Electro Wizard Magic Archer
Witch
The Log Electro Wizard Mega Knight
The Log
Firecracker Fireball Witch Electro Wizard Magic Archer Mega Knight
Electro Wizard
Firecracker Fireball Furnace Witch The Log Magic Archer Mega Knight
Magic Archer
Furnace The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Fireball Witch The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard Magic Archer
Firecracker Furnace Witch The Log Electro Wizard Mega Knight
Furnace Witch Mega Knight Electro Wizard
Witch Firecracker Furnace Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Firecracker Furnace Electro Wizard Magic Archer Mega Knight
Furnace Electro Wizard Firecracker Fireball Witch Magic Archer
Fireball The Log Electro Wizard Magic Archer Mega Knight
Witch Furnace
Firecracker Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Fireball Furnace The Log Magic Archer Mega Knight
Firecracker Fireball Furnace Witch Electro Wizard Magic Archer
Furnace Mega Knight Fireball Witch The Log Electro Wizard
Fireball Mega Knight Firecracker Furnace Witch The Log Electro Wizard Magic Archer
Furnace Electro Wizard Mega Knight
Fireball Furnace The Log Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Furnace Witch Electro Wizard
Fireball Mega Knight Firecracker Furnace Witch The Log Electro Wizard Magic Archer
Furnace Witch The Log Firecracker Fireball Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Firecracker Fireball Furnace Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Firecracker The Log Magic Archer Mega Knight
Mega Knight Furnace Witch The Log Electro Wizard
Mega Knight Fireball The Log Electro Wizard
Witch Mega Knight
Firecracker Fireball Furnace Witch Electro Wizard Magic Archer
Fireball Furnace Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Fireball Witch The Log Magic Archer
Witch
Mega Knight Witch
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Witch
Firecracker Fireball Furnace Witch Magic Archer Mega Knight
Witch Electro Wizard Firecracker Fireball Furnace The Log Magic Archer
Mega Knight Firecracker Fireball Witch The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker The Log
Firecracker Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Firecracker Fireball The Log
Fireball Firecracker Furnace The Log Magic Archer Mega Knight
Firecracker Fireball Furnace Witch Magic Archer
Firecracker Furnace Witch The Log Magic Archer
Fireball The Log Firecracker Magic Archer
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Furnace The Log Magic Archer
Firecracker Fireball Furnace Witch The Log Magic Archer
Magic Archer Firecracker Fireball Furnace The Log Mega Knight
Fireball
Firecracker Fireball The Log Electro Wizard Magic Archer Mega Knight
Firecracker Fireball Witch The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Furnace Witch Magic Archer Mega Knight
Witch
Firecracker Fireball The Log Witch Electro Wizard Magic Archer
Fireball Witch The Log Magic Archer Mega Knight
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Furnace Witch Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball Witch
Fireball
Fireball The Log Magic Archer Mega Knight
Firecracker Fireball Electro Wizard Magic Archer
Mega Knight
Firecracker Fireball The Log Magic Archer
Electro Wizard Fireball Witch Magic Archer
Fireball Firecracker Witch Electro Wizard Magic Archer
The Log Fireball
Fireball Firecracker Electro Wizard Magic Archer Mega Knight
The Log Firecracker Fireball Magic Archer
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch The Log Electro Wizard Magic Archer
Firecracker Fireball Witch Electro Wizard Magic Archer
Firecracker Fireball Witch The Log Electro Wizard Magic Archer Mega Knight

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