My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Flying Machine Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Flying Machine Goblin Barrel Electro Dragon
Zap
Firecracker Flying Machine Goblin Barrel
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Goblin Barrel
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Elixir Golem Goblin Barrel
Arrows
Firecracker Flying Machine Goblin Barrel
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine Wizard Goblin Barrel Electro Dragon
Fireball
Firecracker Elixir Golem Flying Machine Wizard Goblin Barrel Electro Dragon
Poison
Firecracker Elixir Golem Flying Machine Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Goblin Barrel Mini P.E.K.K.A Valkyrie Flying Machine Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine Goblin Barrel
Elixir Golem
Firecracker Mini P.E.K.K.A Flying Machine Wizard Goblin Barrel Electro Dragon
Mini P.E.K.K.A
Firecracker Elixir Golem Valkyrie Wizard
Valkyrie
Goblin Barrel Firecracker Mini P.E.K.K.A Flying Machine Wizard Electro Dragon
Flying Machine
Firecracker Elixir Golem Valkyrie Electro Dragon
Wizard
Elixir Golem Mini P.E.K.K.A Valkyrie
Goblin Barrel
Valkyrie Firecracker Elixir Golem
Electro Dragon
Elixir Golem Valkyrie Flying Machine

Defense Synergies 1 10

Firecracker
Valkyrie Mini P.E.K.K.A Flying Machine Electro Dragon
Elixir Golem
Mini P.E.K.K.A
Firecracker Valkyrie Wizard Electro Dragon
Valkyrie
Firecracker Mini P.E.K.K.A Flying Machine Wizard Electro Dragon
Flying Machine
Firecracker Valkyrie Electro Dragon
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Electro Dragon
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Flying Machine Wizard Electro Dragon
Mini P.E.K.K.A Firecracker Valkyrie Flying Machine Electro Dragon
Mini P.E.K.K.A Valkyrie Electro Dragon
Mini P.E.K.K.A Firecracker Valkyrie Electro Dragon
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie Flying Machine Electro Dragon
Firecracker Flying Machine Wizard Electro Dragon
Valkyrie Flying Machine Electro Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Flying Machine Wizard Electro Dragon
Firecracker Flying Machine Wizard Electro Dragon
Mini P.E.K.K.A Valkyrie Flying Machine Wizard Electro Dragon
Valkyrie Wizard Firecracker Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A Valkyrie Electro Dragon
Firecracker Valkyrie Flying Machine Wizard Electro Dragon
Valkyrie Wizard Firecracker Flying Machine Electro Dragon
Mini P.E.K.K.A
Valkyrie Wizard Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Wizard Electro Dragon
Mini P.E.K.K.A Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Firecracker Wizard Flying Machine Electro Dragon
Mini P.E.K.K.A Valkyrie Flying Machine
Mini P.E.K.K.A Valkyrie
Electro Dragon Firecracker Mini P.E.K.K.A Valkyrie Flying Machine
Mini P.E.K.K.A Valkyrie Flying Machine Electro Dragon
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard
Wizard Firecracker Valkyrie Flying Machine Electro Dragon
Electro Dragon Firecracker Mini P.E.K.K.A Valkyrie Flying Machine
Valkyrie Firecracker Mini P.E.K.K.A Flying Machine Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Flying Machine Electro Dragon
Firecracker Valkyrie Flying Machine
Wizard Firecracker Valkyrie
Firecracker Wizard Flying Machine Electro Dragon
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard Electro Dragon
Firecracker Flying Machine Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon
Firecracker Valkyrie Flying Machine Wizard Electro Dragon
Firecracker Flying Machine Wizard Electro Dragon
Flying Machine Firecracker
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker Flying Machine Wizard Electro Dragon
Firecracker Flying Machine Wizard Electro Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Wizard Electro Dragon
Firecracker Valkyrie Flying Machine Wizard Electro Dragon
Wizard
Flying Machine Electro Dragon
Firecracker Valkyrie Wizard Electro Dragon
Firecracker Flying Machine Wizard Electro Dragon
Flying Machine Wizard Electro Dragon
Firecracker
Firecracker Flying Machine Wizard Electro Dragon
Electro Dragon Firecracker Flying Machine Wizard
Mini P.E.K.K.A
Wizard Electro Dragon
Firecracker Electro Dragon
Firecracker Wizard
Flying Machine Electro Dragon
Firecracker Flying Machine Wizard Electro Dragon
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Wizard Electro Dragon
Firecracker Flying Machine Wizard Electro Dragon
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: