My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Zappies Wizard Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Furnace Zappies Wizard Witch Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider
Giant Snowball
Furnace Zappies Witch Ram Rider
Zap
Firecracker Furnace Zappies Witch Ram Rider
Barbarian Barrel
Firecracker Elixir Golem Furnace Zappies Wizard Witch Magic Archer
The Log
Firecracker Elixir Golem Furnace Zappies Witch Ram Rider
Earthquake
Firecracker Elixir Golem Furnace Zappies Witch
Arrows
Firecracker Furnace Zappies Witch
Royal Delivery
Firecracker Elixir Golem Zappies Wizard Witch Magic Archer Ram Rider
Fireball
Firecracker Elixir Golem Furnace Zappies Wizard Witch Magic Archer Ram Rider
Poison
Firecracker Elixir Golem Furnace Zappies Wizard Witch Magic Archer
Lightning
Furnace Wizard Witch Magic Archer Ram Rider
Rocket
Furnace Wizard Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Furnace Zappies Magic Archer Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Furnace Zappies

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Zappies Ram Rider
Elixir Golem
Firecracker Furnace Zappies Wizard Witch Magic Archer
Furnace
Elixir Golem Ram Rider
Zappies
Firecracker Elixir Golem Ram Rider
Wizard
Elixir Golem Ram Rider
Witch
Elixir Golem Ram Rider
Magic Archer
Ram Rider Elixir Golem
Ram Rider
Magic Archer Firecracker Furnace Zappies Wizard Witch

Defense Synergies 0 4

Firecracker
Zappies
Elixir Golem
Furnace
Zappies Magic Archer
Zappies
Firecracker Furnace
Wizard
Witch
Magic Archer
Furnace Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Wizard Magic Archer Ram Rider
Firecracker Furnace Zappies Witch Ram Rider
Furnace Witch Ram Rider Zappies
Witch Firecracker Furnace Zappies Ram Rider
Firecracker
Firecracker Furnace Zappies Magic Archer
Furnace Ram Rider Firecracker Zappies Wizard Witch Magic Archer
Magic Archer Ram Rider
Zappies Witch Furnace
Firecracker Zappies
Witch Firecracker Furnace Zappies Wizard Magic Archer Ram Rider
Firecracker Furnace Zappies Wizard Witch Magic Archer Ram Rider
Furnace Zappies Wizard Witch Ram Rider
Wizard Firecracker Furnace Zappies Witch Magic Archer
Furnace Zappies Ram Rider
Furnace Zappies Ram Rider
Wizard Firecracker Furnace Zappies Witch
Firecracker Furnace Zappies Wizard Witch Magic Archer Ram Rider
Furnace Wizard Witch Firecracker Zappies Magic Archer Ram Rider
Zappies Ram Rider
Wizard Firecracker Furnace Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Zappies Witch
Firecracker Wizard Magic Archer
Zappies Furnace Witch Ram Rider
Zappies Ram Rider
Zappies Witch Ram Rider
Firecracker Furnace Wizard Zappies Witch Magic Archer Ram Rider
Furnace Zappies Witch Ram Rider
Zappies
Firecracker Zappies Witch Magic Archer
Witch Zappies
Zappies Witch
Zappies Wizard Witch Ram Rider
Wizard Firecracker Furnace Zappies Witch Magic Archer
Zappies Witch Firecracker Furnace Magic Archer
Firecracker Zappies Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer Ram Rider
Magic Archer
Firecracker
Wizard Firecracker Furnace Magic Archer
Firecracker Wizard Furnace Witch Magic Archer Ram Rider
Firecracker Furnace Wizard Witch Magic Archer
Firecracker Wizard Magic Archer Ram Rider
Firecracker Wizard Ram Rider
Firecracker Wizard Magic Archer Ram Rider
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Furnace Magic Archer
Firecracker Furnace Wizard Witch Magic Archer
Magic Archer Firecracker Furnace Wizard
Firecracker Wizard Magic Archer
Firecracker Wizard Witch Magic Archer
Magic Archer
Wizard
Firecracker Furnace Wizard Witch Magic Archer
Witch
Firecracker Wizard Witch Magic Archer Ram Rider
Wizard Witch Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Furnace Wizard Witch Magic Archer
Firecracker Zappies Wizard Witch
Wizard Magic Archer
Firecracker Zappies Magic Archer
Firecracker Wizard Magic Archer
Zappies Witch Magic Archer
Firecracker Zappies Wizard Witch Magic Archer Ram Rider
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker
Firecracker Zappies Witch Magic Archer
Firecracker Zappies Witch Magic Archer
Firecracker Witch Magic Archer

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