Deck 3.8


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Godly!
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

1 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Magic Archer Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Magic Archer Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Firecracker Electro Dragon Magic Archer Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel Firecracker Elixir Golem Magic Archer
The Log
Earthquake
Arrows Firecracker
Royal Delivery Firecracker Elixir Golem Magic Archer
Fireball Firecracker Electro Dragon Magic Archer Lumberjack
Poison Firecracker Electro Dragon Magic Archer
Lightning Battle Healer Electro Dragon Magic Archer Lumberjack
Rocket Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Electro Dragon Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tornado Battle Healer Poison Magic Archer Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Tornado Battle Healer

Synergies   2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker +
Elixir Golem + Battle Healer
Battle Healer + Elixir Golem Lumberjack Magic Archer Electro Dragon
Tornado + Poison Magic Archer Electro Dragon
+ Tornado
+ Tornado Battle Healer
+ Tornado Battle Healer
+ Battle Healer

Counters   37 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Electro Dragon Firecracker Magic Archer Tornado
Poison Tornado Electro Dragon Firecracker Lumberjack Magic Archer
Poison Electro Dragon Firecracker Magic Archer
Poison Lumberjack
Poison Tornado Firecracker
Poison Magic Archer Firecracker Tornado Electro Dragon
Electro Dragon Poison Firecracker Magic Archer Lumberjack
Lumberjack
Tornado
Poison Electro Dragon
Firecracker Poison Tornado
Poison Magic Archer Tornado
Lumberjack Electro Dragon
Lumberjack Tornado
Lumberjack Poison Tornado
Tornado Lumberjack
Lumberjack Electro Dragon Tornado
Magic Archer Poison Electro Dragon
Poison Firecracker Electro Dragon Tornado
Poison Electro Dragon Tornado Firecracker
Lumberjack Magic Archer Battle Healer
Poison
Tornado Lumberjack
Magic Archer Firecracker Poison
Tornado Poison Lumberjack
Poison Electro Dragon Tornado
Poison
Poison Firecracker
Poison Tornado
Lumberjack Tornado Electro Dragon Poison
Poison Tornado Firecracker Magic Archer Electro Dragon
Tornado Electro Dragon Lumberjack Firecracker
Tornado Poison Lumberjack Firecracker Electro Dragon
Tornado Poison Magic Archer Electro Dragon
Tornado Firecracker Poison Electro Dragon
Poison Firecracker
Tornado Electro Dragon Lumberjack Battle Healer
Electro Dragon
Poison Firecracker Magic Archer Lumberjack Electro Dragon Tornado
Tornado Electro Dragon Poison
Firecracker
Firecracker Electro Dragon Magic Archer Poison
Lumberjack
Battle Healer Tornado
Electro Dragon Poison
Lumberjack
Tornado
Tornado Lumberjack
Lumberjack Tornado Battle Healer
Magic Archer Tornado Lumberjack Poison Firecracker Electro Dragon
Lumberjack Poison Battle Healer Electro Dragon
Poison Electro Dragon Battle Healer Lumberjack
Battle Healer Poison Lumberjack Tornado
Poison Lumberjack
Poison Electro Dragon Magic Archer Tornado Firecracker Lumberjack
Electro Dragon Tornado Firecracker Poison
Tornado Lumberjack
Lumberjack Tornado Magic Archer Poison
Electro Dragon Tornado Lumberjack
Lumberjack Poison Tornado Firecracker
Electro Dragon Lumberjack
Electro Dragon Firecracker Poison Tornado
Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Magic Archer Poison Electro Dragon Tornado Firecracker
Poison
Lumberjack Electro Dragon Firecracker Poison Magic Archer Tornado
Tornado Firecracker Electro Dragon Magic Archer Lumberjack Poison
Tornado Poison Electro Dragon Magic Archer Firecracker
Tornado Poison Magic Archer Firecracker Electro Dragon
Poison Firecracker Lumberjack Electro Dragon Magic Archer Tornado
Lumberjack Magic Archer Firecracker Battle Healer Tornado
Poison Electro Dragon Magic Archer Firecracker Tornado
Electro Dragon Poison Firecracker Tornado
Poison
Tornado Firecracker
Tornado Lumberjack
Poison
Poison Firecracker Magic Archer
Electro Dragon
Lumberjack
Tornado
Poison Firecracker