My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Elixir Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Knight Firecracker Elixir Golem Magic Archer
The Log
Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Elixir Golem Magic Archer
Fireball
Bomber Firecracker Elixir Golem Magic Archer
Poison
Bomber Firecracker Elixir Golem Magic Archer
Lightning
Knight Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Knight Firecracker Elixir Golem Fireball Poison Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Knight Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elixir Golem
Knight
Firecracker Bomber Fireball Poison Magic Archer
Firecracker
Knight Elixir Golem Mirror
Elixir Golem
Firecracker Poison Bomber Fireball Mirror Magic Archer
Fireball
Mirror Knight Elixir Golem Magic Archer
Mirror
Fireball Firecracker Elixir Golem Poison Magic Archer
Poison
Elixir Golem Knight Mirror
Magic Archer
Knight Elixir Golem Fireball Mirror

Defense Synergies 4 5

Bomber
Knight
Knight
Bomber Firecracker Magic Archer Fireball Poison
Firecracker
Knight Mirror
Elixir Golem
Fireball
Mirror Knight
Mirror
Fireball Firecracker Poison Magic Archer
Poison
Knight Mirror
Magic Archer
Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Fireball Magic Archer
Bomber Knight Firecracker
Bomber Knight
Bomber Knight Firecracker
Bomber Firecracker Fireball Poison
Fireball Bomber Firecracker Magic Archer
Firecracker Fireball Poison Magic Archer
Fireball Poison Magic Archer
Knight Bomber Firecracker
Poison Bomber Knight Firecracker Fireball Magic Archer
Firecracker Fireball Poison Magic Archer
Bomber Knight Fireball
Bomber Fireball Firecracker Poison Magic Archer
Knight
Fireball
Bomber Knight Firecracker Fireball Poison
Fireball Bomber Knight Firecracker Magic Archer
Poison Bomber Knight Firecracker Fireball Magic Archer
Bomber Knight Firecracker Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Poison Bomber Knight Firecracker Magic Archer
Knight
Knight Fireball
Knight
Firecracker Fireball Poison Magic Archer
Knight Fireball
Knight
Knight Firecracker Fireball Poison Magic Archer
Knight
Fireball Poison
Knight Fireball
Bomber Firecracker Fireball Magic Archer
Bomber Knight Firecracker Fireball Poison Magic Archer
Poison Bomber Firecracker Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Knight Firecracker
Firecracker Fireball Poison Magic Archer
Fireball Poison Magic Archer
Knight Firecracker Fireball Poison
Bomber Fireball Poison Firecracker Magic Archer
Firecracker Fireball Poison Magic Archer
Bomber Firecracker Poison Magic Archer
Fireball Poison Firecracker Magic Archer
Fireball Poison Firecracker
Fireball Poison
Firecracker Poison Knight Fireball Magic Archer
Fireball Poison Firecracker Magic Archer
Poison Knight Firecracker Fireball Magic Archer
Firecracker Fireball Poison Magic Archer
Firecracker Fireball Poison Magic Archer
Bomber Firecracker Fireball Poison Magic Archer
Magic Archer Firecracker Fireball Poison
Fireball Poison
Bomber
Bomber Firecracker Fireball Poison Magic Archer
Bomber Firecracker Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Poison
Firecracker Poison Bomber Fireball Magic Archer
Firecracker Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison Firecracker Magic Archer
Poison Firecracker Fireball Magic Archer
Firecracker Fireball Poison
Fireball
Poison Bomber Fireball Magic Archer
Firecracker Fireball Poison Magic Archer
Firecracker Fireball Poison Magic Archer
Fireball Magic Archer
Fireball Poison Firecracker Magic Archer
Fireball
Fireball Poison Knight Firecracker Magic Archer
Bomber Firecracker Fireball Poison Magic Archer
Fireball Poison
Firecracker
Firecracker Fireball Poison Magic Archer
Firecracker Fireball Poison Magic Archer
Poison Firecracker Fireball Magic Archer

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