My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Flying Machine Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Hog Rider Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider Lumberjack
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Valkyrie Electro Wizard Magic Archer Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Valkyrie Flying Machine Hog Rider Electro Wizard Magic Archer Lumberjack
Fireball
Firecracker Flying Machine Hog Rider Electro Wizard Magic Archer Lumberjack
Poison
Firecracker Flying Machine Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer Lumberjack
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Flying Machine Hog Rider Electro Wizard Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Flying Machine

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack
Firecracker
Hog Rider Valkyrie Flying Machine Lumberjack
Valkyrie
Hog Rider Lumberjack Firecracker Flying Machine Electro Wizard Magic Archer
Flying Machine
Firecracker Valkyrie Hog Rider Lumberjack
Hog Rider
Arrows Firecracker Valkyrie Flying Machine Electro Wizard Magic Archer Lumberjack
Electro Wizard
Valkyrie Hog Rider Magic Archer Lumberjack
Magic Archer
Valkyrie Hog Rider Electro Wizard Lumberjack
Lumberjack
Valkyrie Arrows Firecracker Flying Machine Hog Rider Electro Wizard Magic Archer

Defense Synergies 1 14

Arrows
Valkyrie Lumberjack
Firecracker
Valkyrie Flying Machine Electro Wizard Lumberjack
Valkyrie
Firecracker Arrows Flying Machine Electro Wizard Magic Archer Lumberjack
Flying Machine
Firecracker Valkyrie Electro Wizard Lumberjack
Hog Rider
Electro Wizard
Firecracker Valkyrie Flying Machine Magic Archer Lumberjack
Magic Archer
Valkyrie Electro Wizard Lumberjack
Lumberjack
Arrows Firecracker Valkyrie Flying Machine Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Flying Machine Electro Wizard Magic Archer
Lumberjack Firecracker Valkyrie Flying Machine Electro Wizard
Lumberjack Valkyrie Electro Wizard
Lumberjack Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie Lumberjack
Arrows Firecracker Valkyrie Flying Machine Electro Wizard Magic Archer Lumberjack
Electro Wizard Arrows Firecracker Flying Machine Magic Archer
Arrows Valkyrie Flying Machine Electro Wizard Magic Archer
Lumberjack
Firecracker Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Firecracker Flying Machine Magic Archer Lumberjack
Arrows Firecracker Flying Machine Electro Wizard Magic Archer
Lumberjack Valkyrie Flying Machine Electro Wizard
Valkyrie Arrows Firecracker Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Arrows Firecracker Valkyrie Electro Wizard Lumberjack
Arrows Firecracker Valkyrie Flying Machine Electro Wizard Magic Archer Lumberjack
Arrows Valkyrie Firecracker Flying Machine Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Valkyrie Arrows Firecracker Flying Machine Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Flying Machine Magic Archer Lumberjack
Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack Electro Wizard
Valkyrie Lumberjack
Arrows Firecracker Flying Machine Electro Wizard Magic Archer
Valkyrie Flying Machine Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Firecracker Valkyrie Flying Machine Magic Archer
Valkyrie Flying Machine Lumberjack
Arrows Valkyrie Electro Wizard
Valkyrie Lumberjack
Firecracker Valkyrie Flying Machine Magic Archer
Electro Wizard Firecracker Valkyrie Flying Machine Magic Archer Lumberjack
Arrows Valkyrie Firecracker Flying Machine Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie Flying Machine
Arrows Firecracker Flying Machine Electro Wizard Magic Archer
Arrows Flying Machine Magic Archer
Arrows Firecracker Valkyrie Flying Machine
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine
Electro Wizard Lumberjack
Firecracker Arrows Valkyrie Flying Machine Electro Wizard Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Flying Machine Firecracker Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Magic Archer Arrows Firecracker Flying Machine
Arrows
Arrows Firecracker Flying Machine Electro Wizard Magic Archer
Arrows Firecracker Valkyrie Flying Machine Magic Archer
Magic Archer
Arrows
Arrows Flying Machine
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Flying Machine Electro Wizard Magic Archer
Arrows Flying Machine Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Flying Machine Electro Wizard Magic Archer
Electro Wizard Firecracker Flying Machine
Arrows Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Electro Wizard Flying Machine Magic Archer
Arrows Firecracker Flying Machine Electro Wizard Magic Archer
Arrows
Firecracker Valkyrie Flying Machine Electro Wizard Magic Archer Lumberjack
Arrows Firecracker Flying Machine Magic Archer
Arrows
Firecracker Flying Machine
Firecracker Flying Machine Electro Wizard Magic Archer
Firecracker Flying Machine Electro Wizard Magic Archer
Firecracker Flying Machine Electro Wizard Magic Archer

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