My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Bandit
Giant Snowball
Spear Goblins Hog Rider Lumberjack
Zap
Spear Goblins Bandit
Barbarian Barrel
Spear Goblins Valkyrie Bandit Electro Wizard Lumberjack
The Log
Spear Goblins Hog Rider Bandit Lumberjack
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Valkyrie Hog Rider Bandit Electro Wizard Lumberjack
Fireball
Hog Rider Bandit Electro Wizard Lumberjack
Poison
Spear Goblins Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Bandit Fireball Valkyrie Hog Rider Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Bandit Fireball

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Zap Bandit Lumberjack
Zap
Fireball Hog Rider Electro Wizard Spear Goblins Valkyrie Bandit Lumberjack
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Spear Goblins Hog Rider Lumberjack Zap Bandit Electro Wizard
Hog Rider
Spear Goblins Zap Fireball Valkyrie Bandit Electro Wizard Lumberjack
Bandit
Spear Goblins Zap Valkyrie Hog Rider Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Valkyrie Hog Rider Bandit Lumberjack
Lumberjack
Valkyrie Spear Goblins Zap Hog Rider Bandit Electro Wizard

Defense Synergies 2 18

Spear Goblins
Zap Valkyrie Bandit Electro Wizard Lumberjack
Zap
Fireball Electro Wizard Spear Goblins Valkyrie Bandit Lumberjack
Fireball
Zap Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie
Spear Goblins Zap Fireball Bandit Electro Wizard Lumberjack
Hog Rider
Bandit
Spear Goblins Zap Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard
Zap Spear Goblins Fireball Valkyrie Bandit Lumberjack
Lumberjack
Spear Goblins Zap Fireball Valkyrie Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Valkyrie Electro Wizard
Lumberjack Zap Valkyrie Bandit Electro Wizard
Lumberjack Valkyrie Bandit Electro Wizard
Lumberjack Valkyrie Bandit Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Spear Goblins Zap Valkyrie Bandit Electro Wizard Lumberjack
Electro Wizard Spear Goblins Zap Fireball
Zap Fireball Valkyrie Bandit Electro Wizard
Lumberjack
Spear Goblins Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Electro Wizard Spear Goblins Zap Fireball Bandit Lumberjack
Spear Goblins Zap Fireball Electro Wizard
Lumberjack Zap Fireball Valkyrie Bandit Electro Wizard
Fireball Valkyrie Zap Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Zap Fireball Bandit Electro Wizard Lumberjack
Fireball Valkyrie Electro Wizard Lumberjack
Fireball Spear Goblins Zap Valkyrie Bandit Electro Wizard Lumberjack
Zap Valkyrie Spear Goblins Fireball Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Spear Goblins Fireball Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Spear Goblins Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Valkyrie Lumberjack
Bandit Lumberjack Spear Goblins Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Zap Fireball Bandit Electro Wizard
Valkyrie Bandit Lumberjack
Fireball Zap Electro Wizard
Spear Goblins Fireball Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Spear Goblins Fireball Valkyrie Bandit
Valkyrie Lumberjack
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bandit Lumberjack
Fireball Valkyrie
Electro Wizard Spear Goblins Zap Fireball Valkyrie Lumberjack
Valkyrie Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Spear Goblins Zap
Fireball Zap
Fireball Zap Bandit
Fireball Electro Wizard Lumberjack
Zap Fireball Valkyrie Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Spear Goblins Zap Fireball Bandit
Fireball Bandit
Fireball
Zap Fireball Bandit Electro Wizard
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Spear Goblins Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard

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