My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Valkyrie Electro Wizard
The Log
Archers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie P.E.K.K.A Electro Wizard
Fireball
Archers Electro Wizard
Poison
Archers Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Arrows Fireball Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Arrows

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Mirror P.E.K.K.A Electro Wizard Archers Valkyrie
Archers
Valkyrie Zap Arrows P.E.K.K.A
Arrows
Zap Fireball Mirror P.E.K.K.A Archers
Fireball
Zap Arrows Mirror Electro Wizard
Valkyrie
Archers Zap P.E.K.K.A Electro Wizard
Mirror
Zap Arrows Fireball
P.E.K.K.A
Zap Arrows Electro Wizard Archers Valkyrie
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie

Defense Synergies 6 16

Zap
Fireball Mirror Electro Wizard Archers Arrows Valkyrie P.E.K.K.A
Archers
Valkyrie Zap P.E.K.K.A Electro Wizard
Arrows
Mirror Zap Fireball Valkyrie P.E.K.K.A
Fireball
Zap Mirror Arrows Valkyrie Electro Wizard
Valkyrie
Archers Zap Arrows Fireball Mirror P.E.K.K.A Electro Wizard
Mirror
Zap Arrows Fireball Valkyrie Electro Wizard
P.E.K.K.A
Zap Archers Arrows Valkyrie Electro Wizard
Electro Wizard
Zap Archers Fireball Valkyrie Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Archers Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Zap Archers Valkyrie Electro Wizard
Electro Wizard Zap Archers Arrows Fireball
Zap Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Zap Arrows Fireball
Arrows Zap Archers Fireball Electro Wizard
P.E.K.K.A Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
Arrows Fireball Zap Archers Valkyrie Electro Wizard
Zap Arrows Valkyrie Archers Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Archers Arrows Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Archers Arrows Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Valkyrie
Arrows Fireball Zap Archers Electro Wizard
P.E.K.K.A Archers Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie
Archers Fireball Valkyrie
Electro Wizard Zap Archers Fireball Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Archers Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Electro Wizard
Zap Arrows Fireball Valkyrie Electro Wizard
Fireball Zap Archers Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Archers Arrows Fireball Electro Wizard
Zap Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows
Fireball Zap Arrows
Zap Archers Arrows Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Arrows Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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