My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards Inferno Dragon
Giant Snowball
Minions Guards Inferno Dragon
Zap
Minions Royal Giant Guards Inferno Dragon
Barbarian Barrel
Guards Royal Ghost Electro Wizard
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Royal Ghost Electro Wizard Inferno Dragon
Fireball
Minions Electro Wizard Inferno Dragon
Poison
Minions Guards Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Guards Royal Ghost Fireball Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Guards Royal Ghost

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Inferno Dragon
Royal Giant
Minions Fireball Mirror Guards Royal Ghost Electro Wizard
Fireball
Royal Giant Mirror Electro Wizard
Mirror
Fireball Royal Giant Royal Ghost
Guards
Royal Giant
Royal Ghost
Royal Giant Mirror Electro Wizard
Electro Wizard
Royal Giant Fireball Royal Ghost
Inferno Dragon
Minions

Defense Synergies 1 7

Minions
Electro Wizard
Royal Giant
Fireball
Mirror Electro Wizard
Mirror
Fireball Electro Wizard Inferno Dragon
Guards
Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Minions Fireball Mirror Guards Royal Ghost Inferno Dragon
Inferno Dragon
Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Electro Wizard
Inferno Dragon Minions Electro Wizard
Minions Electro Wizard Inferno Dragon
Inferno Dragon Minions Guards Electro Wizard
Fireball
Fireball Minions Guards Royal Ghost Electro Wizard
Minions Electro Wizard Inferno Dragon Fireball
Fireball Electro Wizard
Inferno Dragon Minions
Guards Royal Ghost Electro Wizard
Minions Guards Electro Wizard Fireball Royal Ghost
Minions Inferno Dragon Fireball Electro Wizard
Minions Fireball Guards Electro Wizard
Fireball Minions Guards Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard
Fireball Electro Wizard Inferno Dragon
Minions Fireball Electro Wizard
Fireball Minions Guards Royal Ghost Electro Wizard
Minions Fireball Guards Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Royal Ghost Minions Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Royal Ghost Inferno Dragon
Guards Minions Electro Wizard
Guards Fireball Electro Wizard
Guards Inferno Dragon
Fireball Minions Electro Wizard
Guards Minions Fireball Electro Wizard
Inferno Dragon
Electro Wizard Minions Fireball Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Minions Guards
Fireball Guards Electro Wizard
Fireball Guards
Fireball
Guards Electro Wizard Minions Fireball Inferno Dragon
Minions Fireball Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Royal Ghost
Fireball Royal Ghost Electro Wizard
Fireball
Fireball Guards
Fireball
Fireball Minions
Fireball
Fireball
Minions Fireball Guards Electro Wizard
Fireball Electro Wizard
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Fireball Electro Wizard
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Inferno Dragon
Fireball Royal Ghost Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Minions Fireball Guards
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Minions Fireball Guards
Fireball Electro Wizard
Fireball
Fireball Electro Wizard
Fireball
Fireball
Minions Fireball Guards Electro Wizard
Fireball Electro Wizard
Fireball Royal Ghost Electro Wizard

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