My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Miner Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Miner Inferno Dragon
Zap
Bats Guards Inferno Dragon
Barbarian Barrel
Rascals Guards Electro Wizard
The Log
Rascals Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Rascals Guards
Royal Delivery
Bats Rascals Hog Rider Guards Miner Electro Wizard Inferno Dragon
Fireball
Rascals Hog Rider Electro Wizard Inferno Dragon
Poison
Bats Rascals Guards Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Rascals Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Miner Fireball Hog Rider Electro Wizard Inferno Dragon Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Miner Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Rascals Inferno Dragon
Rascals
Bats Hog Rider Miner Electro Wizard
Fireball
Hog Rider Miner Electro Wizard
Hog Rider
Bats Fireball Rascals Guards Electro Wizard
Guards
Miner Hog Rider
Miner
Bats Guards Rascals Fireball Electro Wizard Inferno Dragon
Electro Wizard
Rascals Fireball Hog Rider Miner
Inferno Dragon
Bats Miner

Defense Synergies 0 7

Bats
Rascals Electro Wizard Inferno Dragon
Rascals
Bats
Fireball
Miner Electro Wizard
Hog Rider
Guards
Electro Wizard
Miner
Fireball
Electro Wizard
Bats Fireball Guards Inferno Dragon
Inferno Dragon
Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Inferno Dragon Bats Rascals Electro Wizard
Bats Rascals Electro Wizard Inferno Dragon
Inferno Dragon Bats Rascals Guards Electro Wizard
Fireball
Fireball Bats Rascals Guards Electro Wizard
Bats Electro Wizard Inferno Dragon Rascals Fireball
Rascals Fireball Electro Wizard
Inferno Dragon Rascals
Guards Rascals Miner Electro Wizard
Bats Guards Electro Wizard Rascals Fireball
Inferno Dragon Bats Rascals Fireball Electro Wizard
Bats Rascals Fireball Guards Electro Wizard
Fireball Bats Rascals Guards Electro Wizard
Inferno Dragon Rascals Electro Wizard
Rascals Fireball Electro Wizard Inferno Dragon
Bats Rascals Fireball Electro Wizard
Fireball Bats Rascals Guards Electro Wizard
Bats Rascals Fireball Guards Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Rascals Bats Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball Electro Wizard
Fireball Electro Wizard Miner Inferno Dragon
Guards Bats Rascals Electro Wizard
Guards Bats Rascals Fireball Electro Wizard
Rascals Guards Inferno Dragon
Fireball Bats Rascals Electro Wizard
Rascals Guards Bats Fireball Electro Wizard
Rascals Inferno Dragon
Electro Wizard Bats Fireball Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Rascals Guards
Fireball Guards Electro Wizard
Rascals Fireball Guards
Rascals Fireball
Rascals Guards Electro Wizard Bats Fireball Inferno Dragon
Bats Rascals Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Guards
Fireball Miner Electro Wizard
Fireball Miner
Rascals Fireball Guards
Fireball
Fireball Bats
Fireball
Fireball Miner
Bats Fireball Guards Electro Wizard
Miner Fireball Electro Wizard
Fireball
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball Electro Wizard
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Inferno Dragon
Fireball Miner Electro Wizard
Fireball Miner
Fireball Miner
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball Guards
Fireball
Fireball Miner
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball Guards
Fireball Electro Wizard
Fireball
Fireball Miner Rascals Electro Wizard
Fireball
Fireball
Bats Rascals Fireball Guards Electro Wizard
Bats Fireball Electro Wizard
Fireball Miner Electro Wizard

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