My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Musketeer
Zap
Royal Giant
Barbarian Barrel
Elite Barbarians Musketeer Bomb Tower Wizard
The Log
Royal Giant Elite Barbarians Musketeer
Earthquake
Bomb Tower Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Musketeer Wizard
Fireball
Elite Barbarians Musketeer Bomb Tower Wizard Elixir Collector
Poison
Musketeer Bomb Tower Wizard Elixir Collector
Lightning
Elite Barbarians Musketeer Bomb Tower Wizard Elixir Collector
Rocket
Elite Barbarians Musketeer Bomb Tower Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Bomb Tower Wizard Royal Giant Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Bomb Tower

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Royal Giant Musketeer
Royal Giant
Fireball Zap Elite Barbarians Musketeer Wizard
Elite Barbarians
Zap Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Elite Barbarians
Musketeer
Zap Royal Giant
Bomb Tower
Wizard
Royal Giant Elite Barbarians
Elixir Collector

Defense Synergies 2 6

Zap
Fireball Bomb Tower Elite Barbarians Musketeer
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Musketeer Bomb Tower
Musketeer
Zap Fireball Bomb Tower
Bomb Tower
Zap Fireball Musketeer
Wizard
Elite Barbarians
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Wizard
Elite Barbarians Bomb Tower Zap Musketeer
Bomb Tower Elite Barbarians Musketeer
Elite Barbarians Bomb Tower Musketeer
Elite Barbarians Fireball Bomb Tower
Fireball Zap Musketeer Bomb Tower
Musketeer Zap Fireball Bomb Tower Wizard
Zap Fireball Musketeer Bomb Tower
Elite Barbarians Musketeer Bomb Tower
Elite Barbarians Musketeer
Zap Fireball Musketeer Bomb Tower Wizard
Musketeer Zap Fireball Wizard
Bomb Tower Zap Elite Barbarians Fireball Musketeer Wizard
Fireball Bomb Tower Wizard Zap
Elite Barbarians Bomb Tower
Bomb Tower Zap Elite Barbarians Fireball
Bomb Tower Wizard Elite Barbarians Fireball Musketeer
Fireball Bomb Tower Zap Elite Barbarians Musketeer Wizard
Zap Bomb Tower Wizard Fireball Musketeer
Elite Barbarians Musketeer Bomb Tower
Wizard Elite Barbarians Fireball Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer Bomb Tower Wizard
Zap Elite Barbarians Musketeer Bomb Tower
Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer
Fireball Wizard Zap Musketeer Bomb Tower
Elite Barbarians Fireball Musketeer Bomb Tower
Elite Barbarians Bomb Tower
Zap Elite Barbarians Fireball Bomb Tower
Musketeer
Elite Barbarians Musketeer Bomb Tower
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Bomb Tower Wizard
Wizard Fireball Musketeer Bomb Tower
Elite Barbarians Zap Fireball Musketeer Bomb Tower
Zap Elite Barbarians Fireball Musketeer Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Wizard Zap
Fireball Wizard Zap Musketeer
Musketeer Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Zap Musketeer Wizard
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard
Zap Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Fireball Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Elite Barbarians Fireball
Zap Fireball Musketeer Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Musketeer
Fireball Zap Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: