My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Elite Barbarians Inferno Tower
The Log
Archers Elite Barbarians Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Hog Rider
Fireball
Archers Elite Barbarians Hog Rider Inferno Tower
Poison
Archers Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Fireball Hog Rider Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Tornado Archers The Log
Archers
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Archers Fireball Hog Rider The Log
Fireball
Zap Hog Rider Tornado Elite Barbarians The Log
Hog Rider
Zap Fireball The Log Archers Elite Barbarians Tornado
Inferno Tower
Tornado
Zap Fireball Hog Rider The Log
The Log
Hog Rider Zap Elite Barbarians Fireball Tornado

Defense Synergies 4 12

Zap
Fireball Archers Elite Barbarians Inferno Tower Tornado The Log
Archers
Zap Inferno Tower Tornado The Log
Elite Barbarians
Zap The Log
Fireball
Zap Tornado The Log Inferno Tower
Hog Rider
Inferno Tower
The Log Zap Archers Fireball Tornado
Tornado
Fireball Zap Archers Inferno Tower The Log
The Log
Fireball Inferno Tower Zap Archers Elite Barbarians Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Elite Barbarians Inferno Tower Zap The Log
Inferno Tower Tornado Archers Elite Barbarians
Elite Barbarians Inferno Tower
Elite Barbarians Fireball Tornado The Log
Fireball Tornado The Log Zap Archers
Inferno Tower Tornado Zap Archers Fireball
Zap Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians Tornado
Elite Barbarians Tornado Archers Inferno Tower
Archers Zap Fireball Tornado The Log
Inferno Tower Zap Archers Fireball Tornado
Inferno Tower Zap Elite Barbarians Fireball The Log
Fireball Zap Tornado The Log
Elite Barbarians Inferno Tower
Inferno Tower Tornado Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Inferno Tower Tornado
Fireball Zap Archers Elite Barbarians Tornado The Log
Zap Tornado The Log Archers Fireball
Elite Barbarians Inferno Tower Tornado
Archers Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Inferno Tower
Fireball Zap Archers Elite Barbarians The Log
Zap Elite Barbarians Inferno Tower The Log
Zap Elite Barbarians Fireball Inferno Tower Tornado The Log
Inferno Tower Elite Barbarians
Fireball Zap Archers Tornado
Archers Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Inferno Tower Tornado The Log
Inferno Tower
Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Tornado The Log
Elite Barbarians Fireball Inferno Tower
Archers Fireball
Elite Barbarians Inferno Tower Zap Archers Fireball Tornado The Log
Zap Archers Elite Barbarians Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Tornado
Archers Tornado The Log
Fireball The Log Zap Tornado
Fireball The Log Zap Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Tornado The Log
Fireball Zap Archers Tornado
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball Tornado
Zap Archers Fireball The Log
Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball
Fireball The Log Zap Tornado
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Elite Barbarians Zap Archers Fireball Tornado
Zap Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Fireball
Fireball Zap Archers Tornado
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball Tornado
Elite Barbarians
Zap Elite Barbarians Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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