My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Musketeer Hog Rider
Zap
Minion Horde
Barbarian Barrel
Barbarians Musketeer Wizard
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Hog Rider Wizard P.E.K.K.A
Fireball
Barbarians Minion Horde Musketeer Hog Rider Wizard
Poison
Barbarians Minion Horde Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Barbarians Minion Horde Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Hog Rider Barbarians Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Minion Horde Musketeer
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Fireball Musketeer Barbarians Minion Horde Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Musketeer Wizard

Defense Synergies 1 8

Zap
Fireball Barbarians Minion Horde Musketeer P.E.K.K.A
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Fireball
Zap Musketeer
Musketeer
Zap Fireball P.E.K.K.A
Hog Rider
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Musketeer Wizard
Barbarians Minion Horde P.E.K.K.A Zap Musketeer
Barbarians Minion Horde P.E.K.K.A Musketeer
Barbarians Minion Horde P.E.K.K.A Musketeer
Barbarians Fireball P.E.K.K.A
Fireball Zap Musketeer
Minion Horde Musketeer Zap Fireball Wizard
Zap Barbarians Fireball Musketeer P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Musketeer
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Zap Fireball Musketeer Wizard
Minion Horde Musketeer Zap Fireball Wizard
Barbarians Minion Horde P.E.K.K.A Zap Fireball Musketeer Wizard
Fireball Wizard Zap Barbarians Minion Horde P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde
Barbarians Minion Horde Zap Fireball P.E.K.K.A
Barbarians Minion Horde Wizard Fireball Musketeer P.E.K.K.A
Fireball Zap Barbarians Minion Horde Musketeer Wizard
Zap Wizard Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer
Wizard Barbarians Minion Horde Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball P.E.K.K.A
Fireball Zap Musketeer Wizard
Barbarians P.E.K.K.A Zap Minion Horde Musketeer
P.E.K.K.A Zap Barbarians Minion Horde Fireball Musketeer
Barbarians P.E.K.K.A Minion Horde Musketeer
Fireball Wizard Zap Minion Horde Musketeer
P.E.K.K.A Barbarians Minion Horde Fireball Musketeer
P.E.K.K.A Barbarians Minion Horde
Zap Minion Horde P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians Minion Horde Musketeer
P.E.K.K.A Barbarians Minion Horde Musketeer
P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball Musketeer
Barbarians Zap Minion Horde Fireball Musketeer P.E.K.K.A
Zap Barbarians Minion Horde Fireball Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Zap Musketeer
Minion Horde Fireball
Barbarians Fireball Musketeer
Fireball Wizard Zap Minion Horde
Fireball Wizard Zap Minion Horde Musketeer
Minion Horde Musketeer Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Fireball Musketeer
Zap Minion Horde Fireball Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Musketeer
Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Musketeer Wizard
Fireball
Minion Horde
Zap Fireball Musketeer Wizard
Zap Fireball Wizard
Minion Horde Fireball Musketeer
Fireball Wizard
Musketeer
Zap Barbarians Minion Horde Fireball Musketeer
Zap Fireball Wizard
Minion Horde
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Zap Minion Horde Fireball Musketeer Wizard
Zap Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball
Zap Minion Horde Fireball Musketeer Wizard
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard
Zap Minion Horde Barbarians Fireball Musketeer
Fireball Zap Musketeer Wizard
Fireball
Fireball Minion Horde Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Minion Horde Musketeer P.E.K.K.A
Zap Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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