My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Hog Rider
Giant Snowball
Bats Archers Hog Rider Witch
Zap
Bats Archers Witch
Barbarian Barrel
Archers Elite Barbarians Wizard Witch
The Log
Archers Elite Barbarians Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Elite Barbarians Hog Rider Wizard Witch
Fireball
Archers Elite Barbarians Hog Rider Wizard Witch
Poison
Bats Archers Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Fireball Hog Rider Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Bats Archers Witch
Archers
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Bats Archers Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Bats Zap Fireball Archers Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Hog Rider
Witch
Zap Hog Rider

Defense Synergies 1 6

Bats
Zap
Zap
Fireball Bats Archers Elite Barbarians Witch
Archers
Zap Witch
Elite Barbarians
Zap Wizard
Fireball
Zap
Hog Rider
Wizard
Elite Barbarians
Witch
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Bats Zap Witch
Witch Bats Archers Elite Barbarians
Elite Barbarians Witch Bats
Elite Barbarians Fireball
Fireball Bats Zap Archers
Bats Zap Archers Fireball Wizard Witch
Zap Fireball
Witch Elite Barbarians
Elite Barbarians Archers
Bats Archers Witch Zap Fireball Wizard
Bats Zap Archers Fireball Wizard Witch
Bats Zap Elite Barbarians Fireball Wizard Witch
Fireball Wizard Bats Zap Witch
Elite Barbarians
Zap Elite Barbarians Fireball
Wizard Bats Elite Barbarians Fireball Witch
Fireball Bats Zap Archers Elite Barbarians Wizard Witch
Zap Wizard Witch Bats Archers Fireball
Elite Barbarians
Wizard Bats Archers Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Witch
Fireball Zap Archers Elite Barbarians Wizard
Bats Zap Elite Barbarians Witch
Bats Zap Elite Barbarians Fireball
Elite Barbarians Witch
Fireball Wizard Bats Zap Archers Witch
Bats Archers Elite Barbarians Fireball Witch
Elite Barbarians
Zap Bats Elite Barbarians Fireball Witch
Witch
Bats Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Witch
Wizard Archers Fireball Witch
Elite Barbarians Witch Bats Zap Archers Fireball
Bats Zap Archers Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap Witch
Archers Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Bats Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Archers Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Bats
Zap Archers Fireball Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Elite Barbarians Bats Zap Archers Fireball Wizard Witch
Zap Bats Fireball Wizard Witch
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Archers Fireball Witch
Fireball Zap Archers Wizard Witch
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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