My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Inferno Dragon
Giant Snowball
Bats Goblin Gang Flying Machine Balloon Inferno Dragon
Zap
Bats Goblin Gang Flying Machine Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Flying Machine
Royal Delivery
Bats Goblin Gang Valkyrie Flying Machine Balloon Inferno Dragon
Fireball
Goblin Gang Flying Machine Balloon Inferno Dragon
Poison
Bats Goblin Gang Flying Machine Balloon
Lightning
Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Valkyrie Flying Machine Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Flying Machine Inferno Dragon
Zap
Fireball Balloon Bats Valkyrie Flying Machine
Goblin Gang
Valkyrie Balloon
Fireball
Zap
Valkyrie
Bats Balloon Zap Goblin Gang Flying Machine
Flying Machine
Bats Zap Valkyrie Balloon
Balloon
Bats Zap Valkyrie Goblin Gang Flying Machine
Inferno Dragon
Bats

Defense Synergies 1 12

Bats
Zap Valkyrie Inferno Dragon
Zap
Fireball Bats Goblin Gang Valkyrie Flying Machine Inferno Dragon
Goblin Gang
Zap Valkyrie Flying Machine Inferno Dragon
Fireball
Zap Valkyrie
Valkyrie
Bats Zap Goblin Gang Fireball Flying Machine
Flying Machine
Zap Goblin Gang Valkyrie
Balloon
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Flying Machine
Inferno Dragon Bats Zap Goblin Gang Valkyrie Flying Machine
Goblin Gang Bats Valkyrie Inferno Dragon
Inferno Dragon Bats Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Bats Zap Valkyrie Flying Machine
Bats Inferno Dragon Zap Goblin Gang Fireball Flying Machine
Zap Fireball Valkyrie Flying Machine
Inferno Dragon Goblin Gang
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Zap Fireball Flying Machine
Inferno Dragon Bats Zap Goblin Gang Fireball Flying Machine
Bats Zap Goblin Gang Fireball Valkyrie Flying Machine
Fireball Valkyrie Bats Zap Goblin Gang
Inferno Dragon Goblin Gang
Zap Goblin Gang Fireball Inferno Dragon
Bats Goblin Gang Fireball Valkyrie
Fireball Bats Zap Goblin Gang Valkyrie Flying Machine
Zap Valkyrie Bats Fireball Flying Machine Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Bats Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball
Fireball Zap Goblin Gang Valkyrie Flying Machine Inferno Dragon
Goblin Gang Bats Zap Valkyrie
Goblin Gang Valkyrie Bats Zap Fireball
Goblin Gang Valkyrie Inferno Dragon
Fireball Bats Zap Goblin Gang Flying Machine
Goblin Gang Bats Fireball Valkyrie Flying Machine
Valkyrie Inferno Dragon
Zap Bats Fireball Valkyrie Flying Machine Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Valkyrie Flying Machine
Zap Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Fireball Valkyrie Flying Machine
Goblin Gang Bats Zap Fireball Valkyrie Flying Machine Inferno Dragon
Bats Valkyrie Zap Fireball Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Valkyrie Flying Machine
Fireball Zap Valkyrie
Fireball Bats Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Bats Goblin Gang Fireball
Zap Fireball Valkyrie Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Bats
Zap Fireball Flying Machine
Zap Fireball Valkyrie Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Valkyrie
Inferno Dragon
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Bats Zap Fireball Flying Machine
Zap Bats Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Flying Machine
Fireball Zap Flying Machine
Fireball
Fireball Goblin Gang Valkyrie Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Bats Goblin Gang Fireball Flying Machine
Bats Zap Fireball Flying Machine
Zap Fireball Flying Machine

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