My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Musketeer Baby Dragon
Zap
Barbarian Barrel
Knight Tesla Barbarians Musketeer
The Log
Barbarians Musketeer
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Knight Barbarians Musketeer Baby Dragon
Fireball
Tesla Barbarians Musketeer Baby Dragon
Poison
Barbarians Musketeer
Lightning
Knight Tesla Musketeer Baby Dragon
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Fireball Musketeer Baby Dragon Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Musketeer Baby Dragon
Knight
Musketeer Baby Dragon Zap Fireball
Tesla
Barbarians
Fireball
Zap Knight Baby Dragon
Musketeer
Knight Zap Baby Dragon
Rocket
Baby Dragon
Knight Zap Fireball Musketeer

Defense Synergies 4 11

Zap
Fireball Knight Tesla Barbarians Musketeer Baby Dragon
Knight
Tesla Musketeer Zap Fireball Baby Dragon
Tesla
Knight Musketeer Zap Fireball Baby Dragon
Barbarians
Zap
Fireball
Zap Knight Tesla Musketeer
Musketeer
Knight Tesla Zap Fireball Baby Dragon
Rocket
Baby Dragon
Zap Knight Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla Fireball Musketeer Baby Dragon
Barbarians Zap Knight Tesla Musketeer
Tesla Barbarians Rocket Knight Musketeer
Tesla Barbarians Knight Musketeer
Barbarians Fireball Rocket
Fireball Zap Tesla Musketeer Baby Dragon
Tesla Musketeer Rocket Zap Fireball Baby Dragon
Rocket Zap Tesla Barbarians Fireball Musketeer Baby Dragon
Tesla Barbarians Musketeer
Knight Tesla Barbarians Musketeer
Barbarians Zap Knight Tesla Fireball Musketeer Baby Dragon
Tesla Musketeer Zap Fireball Baby Dragon
Tesla Barbarians Zap Knight Fireball Musketeer Rocket
Fireball Rocket Zap Tesla Barbarians Baby Dragon
Barbarians Knight Tesla
Barbarians Rocket Zap Tesla Fireball
Tesla Barbarians Knight Fireball Musketeer
Tesla Fireball Zap Knight Barbarians Musketeer Baby Dragon
Zap Baby Dragon Knight Tesla Barbarians Fireball Musketeer
Barbarians Tesla Musketeer
Knight Tesla Barbarians Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Tesla Fireball
Fireball Zap Knight Tesla Musketeer Rocket Baby Dragon
Barbarians Zap Knight Musketeer Rocket
Rocket Zap Knight Tesla Barbarians Fireball Musketeer
Barbarians Knight Tesla Musketeer
Fireball Rocket Zap Tesla Musketeer Baby Dragon
Rocket Knight Tesla Barbarians Fireball Musketeer
Knight Tesla Barbarians
Zap Rocket Knight Barbarians Fireball Baby Dragon
Tesla Barbarians Musketeer
Knight Tesla Barbarians Musketeer
Rocket Zap Barbarians Fireball
Barbarians Rocket Knight Tesla Fireball
Tesla Barbarians Fireball Musketeer Baby Dragon
Tesla Barbarians Zap Knight Fireball Musketeer Rocket Baby Dragon
Zap Tesla Barbarians Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Rocket Baby Dragon
Fireball Zap Musketeer Baby Dragon
Rocket Fireball Baby Dragon
Knight Barbarians Fireball Musketeer Rocket
Fireball Rocket Zap Baby Dragon
Fireball Zap Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Rocket Fireball Musketeer
Rocket Zap Knight Fireball Musketeer
Fireball Zap Musketeer Rocket Baby Dragon
Rocket Knight Fireball Musketeer Baby Dragon
Fireball Musketeer Rocket Baby Dragon
Zap Fireball Musketeer Baby Dragon
Rocket Zap Fireball Musketeer Baby Dragon
Fireball Musketeer Rocket Baby Dragon
Fireball Rocket
Rocket
Rocket Zap Fireball Musketeer Baby Dragon
Rocket Zap Fireball Baby Dragon
Rocket Fireball Musketeer Baby Dragon
Rocket Fireball
Rocket Musketeer
Rocket Zap Barbarians Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Rocket Zap Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Rocket Fireball Musketeer
Fireball
Zap Fireball Musketeer Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Barbarians Fireball Musketeer Rocket
Fireball Rocket Zap Musketeer Baby Dragon
Fireball
Fireball Knight Musketeer Rocket Baby Dragon
Zap Fireball Musketeer Baby Dragon
Rocket Zap Fireball
Musketeer
Zap Fireball Musketeer Rocket Baby Dragon
Zap Fireball Musketeer Rocket
Zap Fireball Musketeer Rocket Baby Dragon

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