My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Cannon Cart Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Cannon Cart Bandit Inferno Dragon
Giant Snowball
Battle Ram Zappies Inferno Dragon
Zap
Battle Ram Zappies Cannon Cart Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Zappies Cannon Cart Bandit Magic Archer
The Log
Battle Ram Zappies Cannon Cart Bandit
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Battle Ram Zappies Cannon Cart Bandit Inferno Dragon Magic Archer
Fireball
Battle Ram Zappies Cannon Cart Bandit Inferno Dragon Magic Archer
Poison
Zappies Magic Archer
Lightning
Battle Ram Cannon Cart Bandit Inferno Dragon Magic Archer
Rocket
Cannon Cart Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Battle Ram Zappies Inferno Dragon Magic Archer Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Battle Ram

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Cannon Cart Zappies Bandit Magic Archer
Fireball
Zap Battle Ram Magic Archer
Battle Ram
Zap Bandit Magic Archer Fireball Zappies
Zappies
Zap Battle Ram Cannon Cart Bandit
Cannon Cart
Zap Zappies Bandit Magic Archer
Bandit
Battle Ram Zap Zappies Cannon Cart Magic Archer
Inferno Dragon
Magic Archer
Battle Ram Zap Fireball Cannon Cart Bandit

Defense Synergies 1 12

Zap
Fireball Zappies Cannon Cart Bandit Inferno Dragon Magic Archer
Fireball
Zap Zappies Bandit
Battle Ram
Zappies
Zap Fireball Cannon Cart Bandit
Cannon Cart
Zap Zappies Bandit Magic Archer
Bandit
Zap Fireball Zappies Cannon Cart Magic Archer
Inferno Dragon
Zap
Magic Archer
Zap Cannon Cart Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Zappies Magic Archer
Inferno Dragon Zap Zappies Cannon Cart Bandit
Zappies Cannon Cart Bandit Inferno Dragon
Inferno Dragon Zappies Cannon Cart Bandit
Fireball
Fireball Zap Zappies Cannon Cart Bandit Magic Archer
Inferno Dragon Zap Fireball Zappies Magic Archer
Zap Fireball Cannon Cart Bandit Magic Archer
Zappies Inferno Dragon
Zappies Cannon Cart Bandit
Zap Fireball Zappies Cannon Cart Bandit Magic Archer
Inferno Dragon Zap Fireball Zappies Magic Archer
Zap Fireball Zappies Cannon Cart Bandit
Fireball Zap Zappies Cannon Cart Magic Archer
Inferno Dragon Zappies Cannon Cart Bandit
Zap Fireball Zappies Bandit Inferno Dragon
Fireball Zappies Cannon Cart
Fireball Zap Zappies Cannon Cart Bandit Magic Archer
Zap Fireball Zappies Cannon Cart Bandit Inferno Dragon Magic Archer
Zappies Cannon Cart Inferno Dragon
Fireball Zappies Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies Cannon Cart Bandit
Fireball Bandit Zap Cannon Cart Inferno Dragon Magic Archer
Zappies Bandit Zap Cannon Cart
Zap Fireball Zappies Cannon Cart Bandit
Zappies Cannon Cart Bandit Inferno Dragon
Fireball Zap Zappies Magic Archer
Fireball Zappies Cannon Cart Bandit
Zappies Cannon Cart Inferno Dragon
Zap Fireball Zappies Cannon Cart Bandit Inferno Dragon Magic Archer
Zappies Inferno Dragon
Inferno Dragon Zappies Cannon Cart
Zap Fireball
Cannon Cart Fireball Zappies Bandit
Fireball Zappies Cannon Cart Magic Archer
Zappies Zap Fireball Cannon Cart Inferno Dragon Magic Archer
Zap Fireball Zappies Cannon Cart Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Zap Bandit Magic Archer
Fireball Cannon Cart Bandit Magic Archer
Cannon Cart Fireball
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap Bandit
Fireball
Zap Fireball Cannon Cart Bandit Magic Archer
Fireball Zap Magic Archer
Fireball Cannon Cart Bandit Magic Archer
Fireball Cannon Cart Bandit Magic Archer
Zap Fireball Cannon Cart Magic Archer
Zap Fireball Cannon Cart Bandit Magic Archer
Magic Archer Fireball Cannon Cart Bandit
Fireball
Zap Fireball Bandit Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball Cannon Cart
Zap Fireball Magic Archer
Inferno Dragon
Fireball Zap Bandit Magic Archer
Fireball Zap Bandit Magic Archer
Fireball Zap Bandit Magic Archer
Zap Fireball Magic Archer
Zap Fireball Zappies
Fireball
Zap Fireball Bandit Magic Archer
Zap Fireball Zappies Magic Archer
Fireball Magic Archer
Zap Fireball Zappies Cannon Cart Bandit Magic Archer
Fireball Zap Zappies Magic Archer
Fireball
Fireball Cannon Cart Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Cannon Cart
Zap Fireball Zappies Magic Archer
Zap Fireball Zappies Magic Archer
Zap Fireball Cannon Cart Bandit Magic Archer

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