My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Elite Barbarians Battle Ram Executioner Bandit
The Log
Elite Barbarians Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Battle Ram Executioner P.E.K.K.A Bandit
Fireball
Elite Barbarians Battle Ram Executioner Bandit
Poison
Bats Executioner
Lightning
Elite Barbarians Battle Ram Executioner Bandit
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Fireball Battle Ram Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Battle Ram P.E.K.K.A Bandit
Zap
Elite Barbarians Fireball Battle Ram P.E.K.K.A Bats Executioner Bandit
Elite Barbarians
Zap Bats Fireball Battle Ram Bandit
Fireball
Zap Elite Barbarians Battle Ram
Battle Ram
Zap Bandit Bats Elite Barbarians Fireball P.E.K.K.A
Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Battle Ram Executioner
Bandit
Battle Ram Bats Zap Elite Barbarians Executioner

Defense Synergies 1 9

Bats
Zap P.E.K.K.A Bandit
Zap
Fireball Bats Elite Barbarians Executioner P.E.K.K.A Bandit
Elite Barbarians
Zap
Fireball
Zap Bandit
Battle Ram
Executioner
Zap Bandit
P.E.K.K.A
Bats Zap
Bandit
Bats Zap Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Elite Barbarians P.E.K.K.A Bats Zap Executioner Bandit
P.E.K.K.A Bats Elite Barbarians Executioner Bandit
Elite Barbarians P.E.K.K.A Bats Bandit
Elite Barbarians Fireball P.E.K.K.A
Fireball Bats Zap Executioner Bandit
Bats Zap Fireball Executioner
Zap Fireball P.E.K.K.A Bandit
P.E.K.K.A Elite Barbarians
Elite Barbarians Bandit
Bats Executioner Zap Fireball Bandit
Executioner Bats Zap Fireball
P.E.K.K.A Bats Zap Elite Barbarians Fireball Bandit
Fireball Executioner Bats Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A Bandit
Zap Elite Barbarians Fireball P.E.K.K.A Bandit
Bats Elite Barbarians Fireball Executioner P.E.K.K.A
Fireball Bats Zap Elite Barbarians Executioner Bandit
Zap Executioner Bats Fireball Bandit
P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Fireball Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Elite Barbarians Executioner
P.E.K.K.A Bandit Bats Zap Elite Barbarians
P.E.K.K.A Bats Zap Elite Barbarians Fireball Bandit
P.E.K.K.A Elite Barbarians Executioner Bandit
Fireball Executioner Bats Zap
P.E.K.K.A Bats Elite Barbarians Fireball Bandit
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Bats Elite Barbarians Fireball Bandit
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Executioner Bandit
Fireball Executioner
Elite Barbarians Bats Zap Fireball Executioner P.E.K.K.A
Bats Executioner Zap Elite Barbarians Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Zap
Fireball Executioner Bats Zap
Executioner
Fireball Zap Executioner
Fireball Zap Bandit
Bats Elite Barbarians Fireball
Zap Fireball Bandit
Fireball Zap Executioner
Elite Barbarians Fireball Executioner Bandit
Fireball Bandit
Zap Elite Barbarians Fireball
Zap Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Bats
Zap Fireball Executioner Bandit
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Elite Barbarians Bats Zap Fireball Executioner
Zap Bats Fireball
Elite Barbarians Fireball
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball Bandit
Fireball Zap Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner P.E.K.K.A
Zap Bats Elite Barbarians Fireball
Bats Zap Fireball Executioner
Zap Fireball Executioner Bandit

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