My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Miner
Giant Snowball
Archers Cannon Witch Miner
Zap
Archers Cannon Royal Giant Witch
Barbarian Barrel
Archers Knight Cannon Witch
The Log
Archers Cannon Royal Giant Witch
Earthquake
Archers Cannon Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Witch Miner
Fireball
Archers Cannon Witch
Poison
Archers Cannon Witch
Lightning
Knight Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Cannon Miner Fireball Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Cannon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Archers Knight Royal Giant Witch
Archers
Knight Zap Royal Giant Miner
Knight
Archers Zap Fireball Witch Miner
Cannon
Royal Giant
Fireball Miner Zap Archers Witch
Fireball
Zap Royal Giant Knight Miner
Witch
Zap Knight Royal Giant Miner
Miner
Zap Royal Giant Archers Knight Fireball Witch

Defense Synergies 4 11

Zap
Cannon Fireball Archers Knight Witch Miner
Archers
Knight Zap Cannon Witch
Knight
Archers Cannon Zap Fireball Witch
Cannon
Zap Knight Archers Fireball Witch
Royal Giant
Fireball
Zap Knight Cannon Miner
Witch
Zap Archers Knight Cannon
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball
Zap Knight Cannon Witch
Cannon Witch Archers Knight
Cannon Witch Knight
Fireball
Fireball Zap Archers Cannon
Zap Archers Cannon Fireball Witch
Zap Cannon Fireball
Cannon Witch
Knight Archers Cannon Miner
Archers Witch Zap Knight Cannon Fireball
Zap Archers Fireball Witch
Cannon Zap Knight Fireball Witch
Fireball Zap Cannon Witch
Knight Cannon
Zap Cannon Fireball
Knight Cannon Fireball Witch
Cannon Fireball Zap Archers Knight Witch
Zap Witch Archers Knight Cannon Fireball
Cannon
Archers Knight Cannon Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball Witch
Fireball Zap Archers Knight Miner
Zap Knight Witch
Zap Knight Fireball
Knight Cannon Witch
Fireball Zap Archers Witch
Archers Knight Fireball Witch
Knight
Zap Knight Fireball Witch
Witch Cannon
Knight Witch
Zap Fireball
Knight Cannon Fireball Witch
Archers Cannon Fireball Witch
Witch Zap Archers Knight Fireball
Zap Archers Cannon Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Miner
Fireball Miner
Knight Fireball
Fireball Zap
Fireball Zap Witch
Archers Witch
Fireball Zap
Fireball Miner Zap
Fireball
Miner Zap Knight Fireball
Fireball Zap Archers
Knight Fireball Miner
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Archers Fireball
Zap Fireball Witch Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Miner Zap Witch
Fireball Zap Witch Miner
Fireball Miner Zap
Zap Archers Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Archers Fireball Witch
Fireball Zap Archers Witch
Fireball
Fireball Miner Knight
Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Miner

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