My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Knight Cannon Musketeer
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Bowler
Fireball
Cannon Musketeer Hog Rider Bowler
Poison
Cannon Musketeer
Lightning
Knight Cannon Musketeer Bowler
Rocket
Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Fireball Musketeer Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Musketeer Bowler The Log
Knight
Musketeer Hog Rider Zap Fireball The Log
Cannon
Fireball
Zap Hog Rider Knight The Log
Musketeer
Knight Hog Rider Zap Bowler The Log
Hog Rider
Zap Knight Fireball Musketeer The Log Bowler
Bowler
Zap Musketeer Hog Rider The Log
The Log
Hog Rider Zap Knight Fireball Musketeer Bowler

Defense Synergies 9 11

Zap
Cannon Fireball Knight Musketeer Bowler The Log
Knight
Cannon Musketeer Zap Fireball Bowler The Log
Cannon
Zap Knight Musketeer The Log Fireball Bowler
Fireball
Zap The Log Knight Cannon Musketeer
Musketeer
Knight Cannon The Log Zap Fireball Bowler
Hog Rider
Bowler
The Log Zap Knight Cannon Musketeer
The Log
Cannon Fireball Musketeer Bowler Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Cannon Fireball Musketeer The Log
Zap Knight Cannon Musketeer The Log
Cannon Bowler Knight Musketeer
Cannon Knight Musketeer Bowler
Fireball Bowler The Log
Fireball Bowler The Log Zap Cannon Musketeer
Musketeer Zap Cannon Fireball
Bowler Zap Cannon Fireball Musketeer The Log
Cannon Musketeer
Knight Cannon Musketeer Bowler
Zap Knight Cannon Fireball Musketeer Bowler The Log
Musketeer Zap Fireball
Cannon Bowler Zap Knight Fireball Musketeer The Log
Fireball Bowler Zap Cannon The Log
Knight Cannon
Zap Cannon Fireball Bowler The Log
Knight Cannon Fireball Musketeer Bowler
Cannon Fireball Zap Knight Musketeer Bowler The Log
Zap The Log Knight Cannon Fireball Musketeer Bowler
Cannon Musketeer
Bowler Knight Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Bowler
Fireball Zap Knight Musketeer Bowler The Log
Zap Knight Musketeer Bowler The Log
Bowler Zap Knight Fireball Musketeer The Log
Knight Cannon Musketeer Bowler
Fireball Zap Musketeer
Knight Fireball Musketeer Bowler
Knight
Zap Knight Fireball The Log
Cannon Musketeer
Knight Musketeer Bowler
Zap Fireball Bowler The Log
Bowler Knight Cannon Fireball
Cannon Fireball Musketeer Bowler
Zap Knight Fireball Musketeer Bowler The Log
Bowler Zap Cannon Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Zap Musketeer Bowler The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball Zap Bowler The Log
Fireball Zap Musketeer
Musketeer Bowler The Log
Fireball The Log Zap Bowler
Fireball The Log Zap
Fireball Musketeer Bowler
Zap Knight Fireball Musketeer Bowler The Log
Fireball Zap Musketeer
Knight Fireball Musketeer Bowler The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer Bowler The Log
Fireball Musketeer Bowler The Log
Fireball
Zap Fireball Musketeer Bowler The Log
Zap Fireball Bowler The Log
Fireball Musketeer Bowler The Log
Fireball
Musketeer Bowler The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Bowler
Fireball The Log Zap Musketeer Bowler
Fireball Zap Musketeer Bowler The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Bowler
Zap Fireball Musketeer The Log
Zap Fireball
Fireball Bowler The Log
Zap Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Knight Musketeer Bowler
The Log Zap Fireball Musketeer Bowler
Zap Fireball
Musketeer
Zap Fireball Musketeer Bowler The Log
Zap Fireball Musketeer
Zap Fireball Musketeer Bowler The Log

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