My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
RIP
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Zappies Miner
Zap
Fire Spirit Zappies Goblin Giant
Barbarian Barrel
Fire Spirit Knight Zappies
The Log
Fire Spirit Zappies
Earthquake
Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Knight Zappies Miner
Fireball
Zappies
Poison
Zappies
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Miner Fireball Zappies Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Knight Goblin Giant
Zap
Fireball Goblin Giant Miner Fire Spirit Knight Zappies
Knight
Fire Spirit Zap Fireball Zappies Miner
Fireball
Zap Goblin Giant Knight Miner
Zappies
Zap Knight Goblin Giant Miner
Rocket
Miner
Goblin Giant
Zap Fireball Fire Spirit Zappies
Miner
Fire Spirit Zap Knight Fireball Zappies Rocket

Defense Synergies 4 8

Fire Spirit
Knight Zap
Zap
Fireball Goblin Giant Fire Spirit Knight Zappies Miner
Knight
Fire Spirit Zap Fireball Zappies
Fireball
Zap Goblin Giant Knight Zappies Miner
Zappies
Zap Knight Fireball
Rocket
Goblin Giant
Zap Fireball
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Fireball Zappies Goblin Giant
Zap Knight Zappies
Rocket Fire Spirit Knight Zappies
Knight Zappies
Fireball Rocket
Fireball Fire Spirit Zap Zappies
Rocket Fire Spirit Zap Fireball Zappies
Rocket Zap Fireball Goblin Giant
Zappies
Knight Fire Spirit Zappies Miner
Zap Knight Fireball Zappies Goblin Giant
Zap Fireball Zappies
Fire Spirit Zap Knight Fireball Zappies Rocket
Fire Spirit Fireball Rocket Zap Zappies
Knight Zappies
Rocket Zap Fireball Zappies
Knight Fireball Zappies
Fire Spirit Fireball Zap Knight Zappies
Zap Fire Spirit Knight Fireball Zappies
Zappies
Fire Spirit Knight Fireball Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Zappies
Fireball Zap Knight Rocket Miner
Zappies Zap Knight Rocket Goblin Giant
Rocket Zap Knight Fireball Zappies Goblin Giant
Knight Zappies Goblin Giant
Fire Spirit Fireball Rocket Zap Zappies Goblin Giant
Rocket Knight Fireball Zappies Goblin Giant
Knight Zappies Goblin Giant
Zap Rocket Knight Fireball Zappies
Zappies Goblin Giant
Knight Zappies
Rocket Zap Fireball Goblin Giant
Rocket Knight Fireball Zappies Goblin Giant
Fireball Zappies
Zappies Zap Knight Fireball Rocket Goblin Giant
Zap Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket
Fireball Zap Miner
Rocket Fireball Goblin Giant Miner
Knight Fireball Rocket
Fireball Rocket Fire Spirit Zap
Fireball Fire Spirit Zap Rocket Goblin Giant
Fire Spirit
Fireball Fire Spirit Zap
Fireball Miner Zap
Rocket Fire Spirit Fireball
Rocket Miner Zap Knight Fireball
Fireball Fire Spirit Zap Rocket
Rocket Fire Spirit Knight Fireball Miner
Fireball Rocket
Zap Fireball
Rocket Zap Fireball
Fireball Rocket
Fireball Rocket
Rocket
Rocket Fire Spirit Zap Fireball
Rocket Fire Spirit Zap Fireball Miner
Rocket Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Fire Spirit Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Rocket Miner Zap
Fire Spirit Zap Fireball
Zap Rocket Fireball Zappies
Fireball
Zap Fireball Rocket Miner
Zap Rocket Fireball Zappies
Rocket Fireball
Zap Fire Spirit Fireball Zappies Rocket
Fireball Rocket Fire Spirit Zap Zappies
Fireball
Fireball Miner Knight Rocket
Zap Fireball
Rocket Zap Fireball
Zap Fireball Zappies Rocket
Zap Fireball Zappies Rocket
Zap Fireball Rocket Goblin Giant Miner

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